<div><div><a href="https://youtu.be/BKfzhSWR1qc">https://youtu.be/BKfzhSWR1qc</a></div><br></div><div dir="auto">(a recorded sample I’d love to convert to animation). Also, I’d like to see the animation of crushing leaves.</div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Jun 9, 2021 at 11:01 AM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">It’s not that time of year, but perhaps I can get something ready by Web3d 2021.<div dir="auto"><br></div><div dir="auto">Here’s my proposal: Walk through a bunch of dead leaves and hear the sound and do physics on breaking of leaves.</div><div dir="auto"><br></div><div dir="auto">I’m guessing some kind of IndexedFaceSet for the leaves, but I’m unsure whether I should do rigid body physics or particle physics, or a new kind of physics computation for breaking up leaves into smaller pieces.</div><div dir="auto"><br></div><div dir="auto">The sound can probably be done by sampling?</div><div dir="auto"><br></div><div dir="auto">John</div>
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