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<p class="MsoNormal">As noted in Mantis 978, <a href="https://www.web3d.org/member-only/mantis/view.php?id=978">
https://www.web3d.org/member-only/mantis/view.php?id=978</a> </p>
<p class="MsoNormal">The following figure shows a left-handed coordinate system.</p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><a href="https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#f-3DTexture">https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#f-3DTexture</a></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><img border="0" width="681" height="401" style="width:7.0937in;height:4.177in" id="Picture_x0020_3" src="cid:image001.png@01D79B2F.E7A81700"></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Wondering how to fix – swap 2 axes can work.  Perhaps there is a commonly used diagram in OpenGL (or elsewhere) we might adopt and adapt?</p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Any volunteers to do this (pretty please) to improve X3D4 specification?</p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">all the best, Don<br>
<span style="font-family:"Courier New"">-- <br>
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman@nps.edu<br>
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149<br>
X3D graphics, virtual worlds, navy robotics <a href="http://faculty.nps.edu/brutzman">
http://faculty.nps.edu/brutzman</a></span><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
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