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<p>Don't miss our Learn X3D Webinars! <b><a
href="https://www.web3d.org/web3d-webinar-registration">Register
Now</a></b></p>
<p>Web3D Consortium's 2022 Webinar Series begin 29 March 2022. <br>
</p>
<p><b><a href="https://www.web3d.org/webinars">Monthly webinars</a></b><b>
</b>will follow, highlighting our technology and member projects.<br>
<br>
<b>First in the 2022 series: </b><b><a
href="https://www.web3d.org/pbr-x3d4-using-gltf">Physically
Based Rendering (PBR) in X3D, using glTF with X3D 4.0</a></b></p>
<p> Date: 29 March 2022 10:00 AM-11:00 AM Eastern. <b><a
href="https://www.web3d.org/web3d-webinar-registration">Register
Now</a></b></p>
<p>Speaker: <a href="https://michalis.xyz/">Michalis Kamburelis </a><b><a
href="https://michalis.xyz/"><br>
</a></b></p>
<b>Topics Covered: </b><a
href="https://github.com/michaliskambi/x3d-tests/wiki/2022-Talk-About-X3D-PBR-glTF">More
Details</a><br>
- Overview of the new features in X3D 4 related to materials,
lighting and textures.<br>
- Physically based rendering<br>
- Normal maps<br>
- More ways to affect materials by textures<br>
- Close alignment with PBR in glTF<br>
- Upcoming work: Environment light<br>
<br>
--<br>
Web3D Announce<br>
Web3D Consortium <a href="http://www.web3d.org/">www.web3d.org</a><br>
<a class="moz-txt-link-freetext">announce@web3d.org</a><br>
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