<html><head><meta http-equiv="Content-Type" content="text/html; charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class="">I recently tested the new glTF examples from <a href="https://x3dgraphics.com/examples/X3dForAdvancedModeling/GltfSampleModels/index.html" class="">https://x3dgraphics.com/examples/X3dForAdvancedModeling/GltfSampleModels/index.html</a> with X_ITE alpha version and recognized that the textures coordinated are y-flipped. I also tested View3DScene and it also happens there. I know that glTF does no y-flip with textures as X3D does, thus a conversion from glTF to X3D should handle this and add a TextureTransform with translation 0 1 and scale 1 -1. This would mean that this TextureTransform must be added to the examples. Is this correct, or are the textures from material nodes somewhere handled specially?<div class=""><div class=""><div class=""><br class=""></div><div class="">Best regards,</div></div></div><div class="">Holger</div><div class=""><br class=""></div></body></html>