<div dir="auto">Fluidly, like one toField is on one side of a continental divide and another toField is on the other side of the divide, and you’re dragging a hose (the fromField) full of events (say a rainstorm of events) across the divide.</div><div dir="auto"><br></div><div dir="auto">How does one do a particle system of events?</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Apr 11, 2022 at 12:10 PM GPU Group <<a href="mailto:gpugroup@gmail.com">gpugroup@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div dir="ltr"><a href="https://www.web3d.org/documents/specifications/19777-1/V3.3/Part1/types.html" target="_blank">https://www.web3d.org/documents/specifications/19777-1/V3.3/Part1/types.html</a> <br><div>SAI > Table 6.2 > Dynamic Routing > addRoute, deleteRoute ?</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Apr 11, 2022 at 10:55 AM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">How does one add and remove routes fluidly?
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