<div dir="auto">For X3DOM (web), i would focus languages that compile to WebAssembly (WASM). As far as up-and-coming languages that compile to WASM, i think Rust is becoming more and more popular.</div><div dir="auto"><br></div><div dir="auto">I have not focused on WASM, because AFAIK, DOM manipulation must be done in JavaScript.</div><div dir="auto">Updates to this are welcome!</div><div dir="auto">Good luck!</div><div dir="auto"><br></div><div dir="auto">John</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, May 5, 2022 at 3:40 PM Konstantin Smirnov <<a href="mailto:konstantin.e.smirnov@gmail.com">konstantin.e.smirnov@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div dir="auto">Hello<div dir="auto">Suppose we have very fast calculations for scenes. Some math engine</div><div dir="auto">How can it be applied to x3dom? </div><div dir="auto">Improving scenes, performance</div><div dir="auto">For example, constraint programming, which engines are the most popular and powerful and how they can be used for improving performance? </div><div dir="auto"><br></div><div dir="auto">Do you know what are the most popular constraint programming engines, are they used for improving performance, in USA also, and how big is the concurrence in this area? </div></div>
_______________________________________________<br>
x3d-public mailing list<br>
<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br>
<a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" rel="noreferrer" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
</blockquote></div></div>