<div dir="auto">If you’d like to get a step ahead of me, here’s the project sample app: <div><a href="https://coderextreme.net/X3DJSONLD/src/main/html/sphere.html">https://coderextreme.net/X3DJSONLD/src/main/html/sphere.html</a></div><div dir="auto"><br></div><div dir="auto">One glaring missing point is lack of input on iOS.</div><div dir="auto"><br></div><div dir="auto">My guess is I’ll probably be working on that first. And I have a Oculus (meta?) Quest 2, so i might take a peek at the XR code in X3DOM.</div><div dir="auto"><br></div><div dir="auto">Having a shared XR app would be way cool!</div><div dir="auto"><br></div><div dir="auto">I’ll be stepping away from JSON and C/C++/C# work in the short term to work on multiuser/educational, iOS and XR. These seem much more pressing for long term success of X3D.</div></div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, May 9, 2022 at 11:37 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div dir="auto">I’m guessing that the Geospatial issues that are in X3D4 are things like an explicit “N” or absent string for Northern Hemisphere.</div><div dir="auto"><br></div><div dir="auto">I totally understand if explicit description of geoSystem does not make it into X3DUOM, but it probably should be explicated in X3DJSAIL as our way to validate X3D JSON in Java. That is, if XML Schema/Schematron and X3DUOM cannot help us validate geoSystem (perhaps with a regular expression), then i hope we can add JSON validation in X3DJSAIL, x3d.py and JSON schema.</div><div dir="auto">===================================</div><div dir="auto">Thanks! I’ve been taking an extended holiday and perhaps lost some of my drive. My next steps will probably be multiuser settings on my shaders for my rhodonea.</div><div dir="auto"><br></div><div dir="auto">If someone wants to help on this project, that would be cool. Christoph? This goes along with “shared state” that is changed every once in a while (parameters), or as fast as one can get (for navigation).</div><div dir="auto"><br></div><div dir="auto">In other words, i expect everyone’s view to be updated at nearly the same time.</div><div dir="auto"><br></div><div dir="auto">I expect the coding to be done in X3DOM, since that’s what the original is in (for sliders).</div><div dir="auto"><br></div><div dir="auto">Multiuser libraries are up in the air. I have experience with <a href="http://socket.io" target="_blank">socket.io</a> and Meteor, but I'm pretty much open to whatever works/is performant on the web.</div><div dir="auto"><br></div><div dir="auto">It would also be interesting if someone has implemented gravity in a shader, since normals and altitudes are computed in a shader.</div><div dir="auto"><br></div><div dir="auto">Imagine for example, wandering around planet covid, with the capability to modify its variant.</div><div dir="auto"><br></div><div dir="auto">Fun stuff!</div><div dir="auto"><br></div><div dir="auto">John</div><div dir="auto"><br></div><div><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, May 7, 2022 at 9:53 AM Brutzman, Donald (Don) (CIV) <<a href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a>> wrote:</div><div dir="ltr" class="gmail_attr"><br></div><div dir="ltr" class="gmail_attr">Specification issues requiring further technical work are deferred to X3D4.1 (for example, remaining Geospatial issues)</div></div></div>
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