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--></style></head><body lang=EN-US link=blue vlink="#954F72" style='word-wrap:break-word'><div class=WordSection1><p class=MsoNormal>Looking at the kicker in the Hanim archives, the texture on the skin is animated by simple texture transform.</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal><o:p> </o:p></p><div style='mso-element:para-border-div;border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in'><p class=MsoNormal style='border:none;padding:0in'><b>From: </b><a href="mailto:yottzumm@gmail.com">John Carlson</a><br><b>Sent: </b>Friday, August 12, 2022 3:46 PM<br><b>To: </b><a href="mailto:brutzman@nps.edu">Brutzman, Donald (Don) (CIV)</a><br><b>Cc: </b><a href="mailto:x3d-public@web3d.org">X3D Graphics public mailing list</a><br><b>Subject: </b>Re: [x3d-public] Doable in X3D4?</p></div><p class=MsoNormal><o:p> </o:p></p><div><p class=MsoNormal>Yeah, movietexture/multitexture on HAnim skin would be pretty awesome, and would get artistic folks interested in X3D.   But getting projected light involved is another step!</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>An alternative solution was offered by family—filters.</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>I assume that 3D games already have these features, I’m just not sure that animation is used, but a movie-GIF texture seems feasible!</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>John</p></div><div><p class=MsoNormal><o:p> </o:p></p><div><div><p class=MsoNormal>On Fri, Aug 12, 2022 at 5:27 PM Brutzman, Donald (Don) (CIV) <<a href="mailto:brutzman@nps.edu">brutzman@nps.edu</a>> wrote:</p></div><blockquote style='border:none;border-left:solid #CCCCCC 1.0pt;padding:0in 0in 0in 6.0pt;margin-left:4.8pt;margin-right:0in'><div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>Thanks John.  Hopefully someone will report that work at Web3D 2022 conference.  Submission deadline is imminent.</p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> </p><ul type=disc><li class=m7535765923583960820msolistparagraph style='mso-list:l0 level1 lfo1'>Web3D 2022, 2-4 November, Telecom SudParis, Evry, France</li><li class=m7535765923583960820msolistparagraph style='mso-list:l0 level1 lfo1'><a href="https://web3d.siggraph.org" target="_blank">https://web3d.siggraph.org</a></li><li class=m7535765923583960820msolistparagraph style='mso-list:l0 level1 lfo1'>Full or short papers presenting original work in 3D Web research and applications may be submitted in long or short form (up to 8 or 4 pages, EXCLUSIVE of the page(s) devoted to bibliographic references and short appendices). Do include a full citation list. Submissions will be peer-reviewed. Posters present results of ongoing or recently completed work in 3D web research and application. The poster format offers the opportunity to interactively present and discuss interesting results to the Web3D community. Posters should be submitted in the form of abstracts (2 pages). Posters must be formatted using the Siggraph poster template. Upon acceptance, the final revised poster is required in paper and electronic format. Acceptable poster printing and formatting guidelines are here. Printing and delivery of the poster is the author’s responsibility.</li><li class=m7535765923583960820msolistparagraph style='mso-list:l0 level1 lfo1'><a href="https://dl.acm.org/conference/web3d" target="_blank">https://dl.acm.org/conference/web3d</a> </li></ul><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> </p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>Related work</p><ul type=disc><li class=m7535765923583960820msolistparagraph style='mso-list:l1 level1 lfo2'>New technologies for dynamic tattoo art</li><li class=m7535765923583960820msolistparagraph style='mso-list:l1 level1 lfo2'>Breno Bitarello, Hugo Fuks, João Queiroz</li><li class=m7535765923583960820msolistparagraph style='mso-list:l1 level1 lfo2'>TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction</li><li class=m7535765923583960820msolistparagraph style='mso-list:l1 level1 lfo2'>January 2011, Pages 313–316, <a href="https://doi.org/10.1145/1935701.1935774" target="_blank">https://doi.org/10.1145/1935701.1935774</a></li></ul><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span style='font-size:10.0pt;font-family:"Courier New"'> </span></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span style='font-size:10.0pt;font-family:"Courier New"'>all the best, Don</span></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span style='font-size:10.0pt;font-family:"Courier New"'>-- </span></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span style='font-size:10.0pt;font-family:"Courier New"'>Don Brutzman  Naval Postgraduate School, Code USW/Br        <a href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a></span></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span style='font-size:10.0pt;font-family:"Courier New"'>Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149</span></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span style='font-size:10.0pt;font-family:"Courier New"'>X3D graphics, virtual worlds, Navy robotics https://</span> <span style='font-size:10.0pt;font-family:"Courier New"'><a href="http://faculty.nps.edu/brutzman" target="_blank">faculty.nps.edu/brutzman</a></span></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> </p><div style='border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in'><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><b>From:</b> x3d-public <<a href="mailto:x3d-public-bounces@web3d.org" target="_blank">x3d-public-bounces@web3d.org</a>> <b>On Behalf Of </b>John Carlson<br><b>Sent:</b> Friday, August 12, 2022 2:35 PM<br><b>To:</b> X3D Graphics public mailing list <<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>><br><b>Subject:</b> [x3d-public] Doable in X3D4?</p></div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> </p></div></div></blockquote></div></div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;margin-left:4.8pt'><a href="https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.livescience.com%2F53879-projection-mapping-brings-tattoos-to-life.html&data=05%7C01%7Cbrutzman%40nps.edu%7C4d12681965f04a709ed008da7caa9bd4%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637959369597858416%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=Mf%2FNHQjiorZu7puL56jzr6%2FLWhXODP%2BQrhNkvGXl5tA%3D&reserved=0" target="_blank">https://www.livescience.com/53879-projection-mapping-brings-tattoos-to-life.html</a></p><p class=MsoNormal><o:p> </o:p></p></div></body></html>