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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link="#0563C1" vlink="#954F72" style='word-wrap:break-word'><div class=WordSection1><p class=MsoNormal>No X3D Working Group meeting this week.  Some of these points are based on discussions this past week with Anita Havele, Vince Marchetti, Nicholas Polys, and Dick Puk.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><ol style='margin-top:0in' start=1 type=1><li class=MsoListParagraph style='margin-left:-.25in;mso-list:l0 level1 lfo1'><b>Twitter</b>. Our @Web3DConsortium page remains a steady source of interesting information relative to X3D Graphics development.  Announcements regarding implementation/evaluation of open standards, especially #X3D and #HAnim, and are always welcome.<o:p></o:p></li></ol><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l1 level1 lfo2'>Twitter, Web3D Consortium<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l1 level1 lfo2'>https://twitter.com/Web3DConsortium<o:p></o:p></li></ul><p class=MsoListParagraph style='margin-left:.25in'><o:p> </o:p></p><ol style='margin-top:0in' start=2 type=1><li class=MsoListParagraph style='margin-left:-.25in;mso-list:l0 level1 lfo1'><b>Castle Game Engine</b>. Michalis Kamburelis development of <i>Castle Game Engine</i> @castleengine continues intense progress.  Here are 10 posts from the past month.  Go Michalis Go!<o:p></o:p></li></ol><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal><i>Cross-platform (desktop, mobile, console) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, Spine and more. Fast clean code using modern Pascal. Free and open-source.<o:p></o:p></i></p><p class=MsoNormal><o:p> </o:p></p><ol style='margin-top:0in' start=1 type=a><li class=MsoListParagraph style='margin-left:0in;mso-list:l2 level1 lfo3'>New components to generate terrains, along with a demo including water and planting trees<o:p></o:p></li></ol><p class=MsoListParagraph>https://castle-engine.io/wp/2022/08/21/new-components-to-generate-terrains-along-with-a-demo-including-water-and-planting-trees<o:p></o:p></p><ol style='margin-top:0in' start=2 type=a><li class=MsoListParagraph style='margin-left:0in;mso-list:l2 level1 lfo3'>KTX – mipmaps, ASTC, Docker – GitHub CLI, Compressonator, macOS fixes, node renames API, TCastlePlane.Size https://castle-engine.io/wp/2022/08/12/ktx-mipmaps-astc-docker-github-cli-compressonator-macos-fixes-node-renames-api-tcastleplane-size<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l2 level1 lfo3'>Drag and drop in the editor improvements<o:p></o:p></li></ol><p class=MsoListParagraph>https://castle-engine.io/wp/2022/08/07/drag-and-drop-in-the-editor-improvements<o:p></o:p></p><ol style='margin-top:0in' start=4 type=a><li class=MsoListParagraph style='margin-left:0in;mso-list:l2 level1 lfo3'>Bump mapping – updated documentation, example, defaults, everything is simpler now :) <o:p></o:p></li></ol><p class=MsoListParagraph>https://twitter.com/castleengine/status/1555585743086665728<o:p></o:p></p><ol style='margin-top:0in' start=5 type=a><li class=MsoListParagraph style='margin-left:0in;mso-list:l2 level1 lfo3'>Using normalmaps with Blender and Castle Game Engine<o:p></o:p></li></ol><p class=MsoListParagraph>https://castle-engine.io/wp/2022/08/02/using-normalmaps-with-blender-and-castle-game-engine<o:p></o:p></p><p class=MsoListParagraph>https://www.youtube.com/watch?v=3dA8IT8C_Js<o:p></o:p></p><ol style='margin-top:0in' start=6 type=a><li class=MsoListParagraph style='margin-left:0in;mso-list:l2 level1 lfo3'>Teaser: Physics hinge joint using Castle Game Engine<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l2 level1 lfo3'>Andrzej Kilijański is working on joints in our physics in Castle Game Engine. This is a short video from our today's session, constructing a quick 3D demo scene for hinges :)<o:p></o:p></li></ol><p class=MsoListParagraph>https://twitter.com/castleengine/status/1554184668324499457<o:p></o:p></p><ol style='margin-top:0in' start=8 type=a><li class=MsoListParagraph style='margin-left:0in;mso-list:l2 level1 lfo3'>Improvements around viewport projection, MainScene deprecated <o:p></o:p></li></ol><p class=MsoListParagraph>https://castle-engine.io/wp/2022/07/31/improvements-around-viewport-projection-mainscene-deprecated<o:p></o:p></p><ol style='margin-top:0in' start=9 type=a><li class=MsoListParagraph style='margin-left:0in;mso-list:l2 level1 lfo3'>Fog component to easily design fog using editor or code<o:p></o:p></li></ol><p class=MsoListParagraph>https://castle-engine.io/wp/2022/07/30/fog-component-to-easily-design-fog-using-editor-or-code<o:p></o:p></p><ol style='margin-top:0in' start=10 type=a><li class=MsoListParagraph style='margin-left:0in;mso-list:l2 level1 lfo3'>Video: Viewports, cameras and navigation in Castle Game Engine<o:p></o:p></li></ol><p class=MsoListParagraph>https://twitter.com/castleengine/status/1550527400995196928<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><ol style='margin-top:0in' start=3 type=1><li class=MsoListParagraph style='margin-left:-.25in;mso-list:l0 level1 lfo1'><b>International Standards Organization (ISO).</b>  Dick Puk and Don Brutzman represented Web3D Consortium, HAnim and X3D efforts at a successful annual meeting of our standardization committee ISO/IEC JTC 1/SC 24.  This important group is led by Dr. Myeong Won Lee, a long-time contributor to applied research in these areas.  The meetings themselves were spread around-the-clock over a 4-week period, effectively equivalent to a 1-week in-person meeting.  Once again this was a successful annual milestone, confirming both completed efforts and projected plans.  <o:p></o:p></li></ol><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Web3D Consortium has held a Class A Liaison status with ISO since the original release of the VRML97 international Standard (originally as VRML Architecture Group and then VRML Consortium).  Web3D Consortium is also a member of the U.S. National Standards Body, INCITS committee H3 for Graphics and Imaging.  Our annual liaison report is attached.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><ol style='margin-top:0in' start=3 type=1><ol style='margin-top:0in' start=1 type=a><li class=MsoListParagraph style='margin-left:-.25in;mso-list:l0 level2 lfo1'>Web3D Consortium Liaison Report, ISO/IEC Standards Committee SC24 Annual Meeting<o:p></o:p></li></ol></ol><p class=MsoListParagraph style='margin-left:.75in'>https://www.web3d.org/specifications/documentation/Web3DConsortiumLiaisonReport2022August2.reduced.pdf<o:p></o:p></p><ol style='margin-top:0in' start=3 type=1><ol style='margin-top:0in' start=2 type=a><li class=MsoListParagraph style='margin-left:-.25in;mso-list:l0 level2 lfo1'>ISO/IEC JTC 1/SC 24: Computer graphics, image processing and environmental data representation<o:p></o:p></li></ol></ol><p class=MsoListParagraph style='margin-left:.75in'>https://www.iso.org/committee/45252.html<o:p></o:p></p><ol style='margin-top:0in' start=3 type=1><ol style='margin-top:0in' start=3 type=a><li class=MsoListParagraph style='margin-left:-.25in;mso-list:l0 level2 lfo1'>InterNational Committee for Information Technology Standards (INCITS) Graphics and Imaging <o:p></o:p></li></ol></ol><p class=MsoListParagraph style='margin-left:.75in'>https://www.incits.org/committees/h3<o:p></o:p></p><p class=MsoListParagraph style='margin-left:.75in'>https://twitter.com/INCITS<o:p></o:p></p><ol style='margin-top:0in' start=3 type=1><ol style='margin-top:0in' start=4 type=a><li class=MsoListParagraph style='margin-left:-.25in;mso-list:l0 level2 lfo1'>INCITS Cheat Sheet: Standards 101<o:p></o:p></li></ol></ol><p class=MsoListParagraph style='margin-left:.75in'>https://www.incits.org/standards-information/standards-101<o:p></o:p></p><p class=MsoListParagraph style='margin-left:.25in'><o:p> </o:p></p><ol style='margin-top:0in' start=4 type=1><li class=MsoListParagraph style='margin-left:-.25in;mso-list:l0 level1 lfo1'>Next meeting.  Our next X3D Working Group weekly meeting is Friday 2 September 2022, 09-1000 pacific.  Participation welcome.  Topics include SIGGRAPH 2022 briefings and next steps for ongoing document improvements for X3D standards.<o:p></o:p></li></ol><p class=MsoListParagraph style='margin-left:.25in'><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l1 level1 lfo2'>https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09 <o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l1 level1 lfo2'>https://zoom.us/j/148206572  Password 483805 <o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l1 level1 lfo2'>https://www.web3d.org/member/teleconference-information<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Membership has value!  You are welcome to consider joining Web3D Consortium.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l1 level1 lfo2'>Join Web3D: Open Standards for Real-Time 3D Communication<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l1 level1 lfo2'>https://www.web3d.org<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Have fun with X3D!   8)<o:p></o:p></p><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Courier New"'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Courier New"'>all the best, Don<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Courier New"'>-- <o:p></o:p></span></p><p class=MsoNormal><span style='font-size:10.0pt;font-family:"Courier New"'>Don Brutzman  Naval Postgraduate School, Code USW/Br        <a href="mailto:brutzman@nps.edu">brutzman@nps.edu</a><o:p></o:p></span></p><p class=MsoNormal><span style='f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