<html xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns="http://www.w3.org/TR/REC-html40"><head><meta http-equiv=Content-Type content="text/html; charset=utf-8"><meta name=Generator content="Microsoft Word 15 (filtered medium)"><style><!--
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--></style></head><body lang=EN-US link=blue vlink="#954F72" style='word-wrap:break-word'><div class=WordSection1><p class=MsoNormal>On use of the model, it was a free download from the link listed so I do not see a problem in using it for this example. Nice objective to improve the annotations, but we could take this a step further and actually take control (animation) of the thing. I thas less than 5000 verts which makes within the range of some hand work, All we do is apply a skeleton to it and figure out the vertex bindings. The triangles seem to be orderly so, it could be relatively easy and end up with a good demoo </p><p class=MsoNormal>In the general case this would an example of capturing some general skin then giving ithanim features,</p><p class=MsoNormal>Joe</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal><o:p> </o:p></p><div style='mso-element:para-border-div;border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in'><p class=MsoNormal style='border:none;padding:0in'><b>From: </b><a href="mailto:michalis.kambi@gmail.com">Michalis Kamburelis</a><br><b>Sent: </b>Tuesday, October 11, 2022 6:16 AM<br><b>To: </b><a href="mailto:yottzumm@gmail.com">John Carlson</a><br><b>Cc: </b><a href="mailto:joedwil@earthlink.net">Joseph D Williams</a>; <a href="mailto:x3d-public@web3d.org">X3D Graphics public mailing list</a><br><b>Subject: </b>Re: second try Astronaut IFS, now as attachment.</p></div><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>I fixed the issue with https://castle-engine.io/convert.php doing</p><p class=MsoNormal>conversion using (older) code, thanks!</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>From now on, both https://castle-engine.io/convert.php and</p><p class=MsoNormal>https://castle-engine.io/view3dscene.php should produce exactly the</p><p class=MsoNormal>same output for the same input.</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>The issue was that Jenkins was creating new Docker images (used by</p><p class=MsoNormal>https://castle-engine.io/convert.php ) after each view3dscene commit,</p><p class=MsoNormal>but it was not updating these Docker images properly on the respective</p><p class=MsoNormal>machine. This is now properly done automatically.</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Regards,</p><p class=MsoNormal>Michalis</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>wt., 11 paź 2022 o 11:58 Michalis Kamburelis</p><p class=MsoNormal><michalis.kambi@gmail.com> napisał(a):</p><p class=MsoNormal>><o:p> </o:p></p><p class=MsoNormal>> The underlying binary (in Docker) on that page (</p><p class=MsoNormal>> https://castle-engine.io/convert.php ) should be automatically updated</p><p class=MsoNormal>> by Jenkins, and should perform 100% the same thing as view3dscene.</p><p class=MsoNormal>><o:p> </o:p></p><p class=MsoNormal>> Unless I missed something, always possible :) Do you have an example</p><p class=MsoNormal>> model that looks differently when</p><p class=MsoNormal>><o:p> </o:p></p><p class=MsoNormal>> A. converted by latest view3dscene on https://castle-engine.io/view3dscene.php</p><p class=MsoNormal>> B. converted by https://castle-engine.io/convert.php</p><p class=MsoNormal>><o:p> </o:p></p><p class=MsoNormal>> ?</p><p class=MsoNormal>><o:p> </o:p></p><p class=MsoNormal>> Regards,</p><p class=MsoNormal>> Michalis</p><p class=MsoNormal>><o:p> </o:p></p><p class=MsoNormal>> wt., 11 paź 2022 o 10:26 John Carlson <yottzumm@gmail.com> napisał(a):</p><p class=MsoNormal>> ></p><p class=MsoNormal>> > Joe, try this site for converting .glb to XML, etc.</p><p class=MsoNormal>> ></p><p class=MsoNormal>> > https://castle-engine.io/convert.php</p><p class=MsoNormal>> ></p><p class=MsoNormal>> > Seems to work as well as view3dscene.exe, except view3dscene.exe has alpha channel!</p><p class=MsoNormal>> ></p><p class=MsoNormal>> > It would seem that using the webpage is a little behind the times! Need to do more research!</p><p class=MsoNormal>> ></p><p class=MsoNormal>> > John</p><p class=MsoNormal><o:p> </o:p></p></div></body></html>