<div dir="auto">Hmm.  I suggest extending the BVH to include multifigure collaborative motions like dancing (think Virginia Reel) and sports.  That is, some kind of composed BVH with multiple avatars.</div><div dir="auto"><br></div><div dir="auto">This may already be done.</div><div dir="auto"><br></div><div dir="auto">Thanks!</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Oct 20, 2022 at 11:46 AM Brutzman, Donald (Don) (CIV) <<a href="mailto:brutzman@nps.edu">brutzman@nps.edu</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div lang="EN-US" link="#0563C1" vlink="#954F72" style="word-wrap:break-word"><div class="m_7508285180008331711WordSection1"><p class="MsoNormal">X3D Working Group meets weekly for continued advancement of the X3D4 Specifications.<u></u><u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="m_7508285180008331711MsoListParagraph"><u></u><span style="font-family:Symbol"><span>·<span style="font:7.0pt "Times New Roman"">        </span></span></span><u></u>Meeting time 09-1000 pacific, each Friday<u></u><u></u></p><p class="m_7508285180008331711MsoListParagraph"><u></u><span style="font-family:Symbol"><span>·<span style="font:7.0pt "Times New Roman"">        </span></span></span><u></u><a href="https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09" target="_blank">https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09</a> <u></u><u></u></p><p class="m_7508285180008331711MsoListParagraph"><u></u><span style="font-family:Symbol"><span>·<span style="font:7.0pt "Times New Roman"">        </span></span></span><u></u><a href="https://zoom.us/j/148206572" target="_blank">https://zoom.us/j/148206572</a>  Password 483805 <u></u><u></u></p><p class="m_7508285180008331711MsoListParagraph"><u></u><span style="font-family:Symbol"><span>·<span style="font:7.0pt "Times New Roman"">        </span></span></span><u></u><a href="https://www.web3d.org/member/teleconference-information" target="_blank">https://www.web3d.org/member/teleconference-information</a><u></u><u></u></p><div style="border:none;border-bottom:solid windowtext 1.5pt;padding:0in 0in 1.0pt 0in"><p class="MsoNormal" style="border:none;padding:0in"><u></u> <u></u></p><p class="MsoNormal" style="border:none;padding:0in">Here is a “new” proposed strategy, trying to say crisply the many essential ideas that are well known already by active participants in the X3D community.<u></u><u></u></p><p class="MsoNormal" style="border:none;padding:0in"><u></u> <u></u></p></div><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal"><i>(draft)</i> Avatar Strategy: Open, Interoperable, Personal, Secure<u></u><u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">No standardized definition for “avatars” is provided in X3D4, but…<u></u><u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="m_7508285180008331711MsoListParagraph"><u></u><span style="font-family:Symbol"><span>·<span style="font:7.0pt "Times New Roman"">        </span></span></span><u></u>Many alternatives are possible, the “X” in “X3D” is Extensible. Vive la difference!<u></u><u></u></p><p class="m_7508285180008331711MsoListParagraph"><u></u><span style="font-family:Symbol"><span>·<span style="font:7.0pt "Times New Roman"">        </span></span></span><u></u>X3D includes multiple levels of detail (LOD) if progressive avatar fidelity desired, this is essential for hugely scalable worlds.<u></u><u></u></p><p class="m_7508285180008331711MsoListParagraph"><u></u><span style="font-family:Symbol"><span>·<span style="font:7.0pt "Times New Roman"">        </span></span></span><u></u>Most powerful Web3D example design to date:  Silhouette Avatars by IVN, <a href="https://ivn.net" target="_blank">https://ivn.net</a><u></u><u></u></p><p class="m_7508285180008331711MsoListParagraph"><u></u><span style="font-family:Symbol"><span>·<span style="font:7.0pt "Times New Roman"">        </span></span></span><u></u>Metadata for identity, secure digital signature and even encryption is possible.<u></u><u></u></p><p class="m_7508285180008331711MsoListParagraph"><u></u><span style="font-family:Symbol"><span>·<span style="font:7.0pt "Times New Roman"">        </span></span></span><u></u>Composing 3D scans and motion-capture (mocap) data for full avatar realism remains really interesting!  Interesting progress continues on this challenge.<u></u><u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">X3D Working Group intends to demonstrate whatever avatar definitions are agreed upon by Metaverse Standards Forum.  We expect to show full matching Implementation and Evaluation using X3D, learning further what avatar designs work well.<u></u><u></u></p><div style="border:none;border-bottom:solid windowtext 1.5pt;padding:0in 0in 1.0pt 0in"><p class="MsoNormal" style="border:none;padding:0in"><u></u> <u></u></p></div><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">Let’s discuss please.  All inputs and discussion welcome.<u></u><u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">Corresponding Web3D member-only draft slideset available at<u></u><u></u></p><ul style="margin-top:0in" type="disc"><li class="m_7508285180008331711MsoListParagraph" style="margin-left:0in">Representing Metaverse Humans with Open Standards<u></u><u></u></li><li class="m_7508285180008331711MsoListParagraph" style="margin-left:0in">Humanoid Animation (HAnim) and X3D4 ISO Specification Support<u></u><u></u></li><li class="m_7508285180008331711MsoListParagraph" style="margin-left:0in">Web3D Consortium Communications Team<u></u><u></u></li><li class="m_7508285180008331711MsoListParagraph" style="margin-left:0in"><a href="https://docs.google.com/presentation/d/13yAhoU9h7Buy5fUjSpPoOHYVJ6dgJDYulDS9Ze8na4M/edit#slide=id.p" target="_blank">https://docs.google.com/presentation/d/13yAhoU9h7Buy5fUjSpPoOHYVJ6dgJDYulDS9Ze8na4M/edit#slide=id.p</a><u></u><u></u></li></ul><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">Membership has value!<u></u><u></u></p><ul style="margin-top:0in" type="disc"><li class="m_7508285180008331711MsoListParagraph" style="margin-left:0in">Join the Web3D Consortium<u></u><u></u></li><li class="m_7508285180008331711MsoListParagraph" style="margin-left:0in">The Web3D Consortium is a non-profit group open to industry, academic, government and individual members.<u></u><u></u></li><li class="m_7508285180008331711MsoListParagraph" style="margin-left:0in"><a href="https://www.web3d.org/join" target="_blank">https://www.web3d.org/join</a><u></u><u></u></li></ul><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">Have fun with X3D, Human Animation and Avatars!  8)<u></u><u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Courier New"">all the best, Don<u></u><u></u></span></p><p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Courier New"">-- <u></u><u></u></span></p><p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Courier New"">Don Brutzman  Naval Postgraduate School, Code USW/Br        <a href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a><u></u><u></u></span></p><p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Courier New"">Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149<u></u><u></u></span></p><p class="MsoNormal"><span style="font-size:10.0pt;font-family:"Courier New"">X3D graphics, virtual worlds, Navy robotics https://</span> <span style="font-size:10.0pt;font-family:"Courier New""><a href="http://faculty.nps.edu/brutzman" target="_blank">faculty.nps.edu/brutzman</a><u></u><u></u></span></p><p class="MsoNormal"><u></u> <u></u></p></div></div>_______________________________________________<br>
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