<div dir="auto">There is no derivation that i see.</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Dec 4, 2022 at 11:33 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div dir="auto">Don, I did notice  that there were no skins on an HAnim Motion 2 example.  I will check the repository again tomorrow.</div><div dir="auto"><br></div><div dir="auto">Is Joe Kick ok?</div><div dir="auto"><br></div><div dir="auto">Do HAnaim nodes derive from some Shape type?</div><div dir="auto"><br></div><div dir="auto">John</div><div dir="auto"><br><div class="gmail_quote" dir="auto"><div dir="ltr" class="gmail_attr">On Sun, Dec 4, 2022 at 6:14 PM Brutzman, Donald (Don) (CIV) <<a href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div lang="EN-US" link="#0563C1" vlink="#954F72"><div><p class="MsoNormal" dir="auto">Joe and I were working with various HAnim models today (using X3D-Edit!) and found an important <a href="http://problem.no" target="_blank">problem.no</a><u></u></p></div></div></blockquote></div></div><div dir="auto"><div class="gmail_quote" dir="auto"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div lang="EN-US" link="#0563C1" vlink="#954F72"><div><div style="border-style:none none solid;border-bottom-width:1.5pt;padding:0in 0in 1pt;border-bottom-color:windowtext"><p class="MsoNormal" style="border:none;padding:0in"><u></u> <u></u></p></div><p class="MsoNormal"><u></u> <u></u></p><ul style="margin-top:0in" type="disc"><li style="margin-left:0in">Mantis <span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(243,243,243);color:black">1410: HAnimHumanoid skin definitions have no way to assign textures</span><u></u><u></u></li><li style="margin-left:0in"><a href="https://www.web3d.org/member-only/mantis/view.php?id=1410" target="_blank">https://www.web3d.org/member-only/mantis/view.php?id=1410</a><u></u><u></u></li></ul><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(235,235,235);color:black">HAnimHAnimHumanoid skin definitions have no way to assign textures because Shape nodes are not currently allowed in the X3D4 parent-child node hierarchy.</span><span style="font-size:10pt;font-family:Verdana,sans-serif;color:black"><br clear="all"><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(235,235,235)">* X3D4 Architecture, HAnim component, 26.3.2 HAnimHumanoid</span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(235,235,235)">* <a href="https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/components/hanim.html#HAnimHumanoid" style="font-family:Verdana,sans-serif" target="_blank">https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/components/hanim.html#HAnimHumanoid</a></span><br clear="all"><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(235,235,235)">Relevant field is</span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(235,235,235)">  MFNode [in,out] skin [] [IndexedFaceSet, IndexedFanSet, IndexedQuadSet, IndexedTriangleSet, IndexedTriangleStripSet]</span><br clear="all"><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(235,235,235)">It is possible to assign color values, through use of Color or ColorRGBA nodes within IndexedFaceSet, for example. However, because Shape is not permitted, there is no way to assign corresponding Appearance with either Material or ImageTexture.<u style="font-family:Verdana,sans-serif"></u><u style="font-family:Verdana,sans-serif"></u></span></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(235,235,235);color:black"><u style="font-family:Verdana,sans-serif"></u> <u style="font-family:Verdana,sans-serif"></u></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(243,243,243);color:black">The following example shows animated skin with a texture, playable in X_ITE (and X3DOM and BSContact) players.</span><span style="font-size:10pt;font-family:Verdana,sans-serif;color:black"><br clear="all"><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">* X3D Example Archives: Humanoid Animation, Characters, Joe Kick</span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">* </span></span><a href="https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JoeKickIndex.html" target="_blank"><span style="font-size:10pt;font-family:Verdana,sans-serif;text-decoration:none;background-color:rgb(243,243,243);color:royalblue">https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JoeKickIndex.html</span></a><span style="font-size:10pt;font-family:Verdana,sans-serif;color:black"><br clear="all"><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">Excerpt:</span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)"><Shape DEF='Joe_Shape' containerField='skin'></span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">  <Appearance DEF='Joe_skin_Appearance'></span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">    <Material DEF='Joe_skin_Material' diffuseColor='0.3 0.3 0.6' emissiveColor='0.3 0.3 0.6'/></span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">    <ImageTexture DEF='JoeSkinImageTexture'</span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">  url=' "JoeBodyTexture29.png" "</span></span><a href="https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JoeBodyTexture29.png%22" target="_blank"><span style="font-size:10pt;font-family:Verdana,sans-serif;text-decoration:none;background-color:rgb(243,243,243);color:royalblue">https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JoeBodyTexture29.png"</span></a><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(243,243,243);color:black"> '/></span><span style="font-size:10pt;font-family:Verdana,sans-serif;color:black"><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">    <!-- ROUTE information for KickTextureTransform node: [from SkinInterpolator.value_changed to rotation ] --></span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">    <TextureTransform DEF='KickTextureTransform'/></span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">  </Appearance></span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">  <IndexedFaceSet DEF='Joe_skin_IndexedFaceSet' etc.</span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">     <Coordinate DEF='Joe_SkinCoord' point= etc.</span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">     <TextureCoordinate point='0 0 0.5 0.5 0.5 0 0 0.5'/></span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">  </IndexedFaceSet></span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)"></Shape><u style="font-family:Verdana,sans-serif"></u><u style="font-family:Verdana,sans-serif"></u></span></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(243,243,243);color:black"><u style="font-family:Verdana,sans-serif"></u> <u style="font-family:Verdana,sans-serif"></u></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(235,235,235);color:black">HAnim specification says</span><span style="font-size:10pt;font-family:Verdana,sans-serif;color:black"><br clear="all"><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(235,235,235)">* HAnim specification version 2 volume 1, 6 Object interfaces, 6.2 Humanoid</span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(235,235,235)">* </span></span><a href="https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/ObjectInterfaces.html#Humanoid" target="_blank"><span style="font-size:10pt;font-family:Verdana,sans-serif;text-decoration:none;background-color:rgb(235,235,235);color:royalblue">https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/ObjectInterfaces.html#Humanoid</span></a><span style="font-size:10pt;font-family:Verdana,sans-serif;color:black"><br clear="all"><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(235,235,235)">sequence<Object> skin [] <b style="font-family:Verdana,sans-serif">[indexed mesh objects as defined by the representation]</b><u style="font-family:Verdana,sans-serif"></u><u style="font-family:Verdana,sans-serif"></u></span></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(235,235,235);color:black"><u style="font-family:Verdana,sans-serif"></u> <u style="font-family:Verdana,sans-serif"></u></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(235,235,235);color:black">An example “representation" for HAnim is X3D.<u style="font-family:Verdana,sans-serif"></u><u style="font-family:Verdana,sans-serif"></u></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(235,235,235);color:black"> <u style="font-family:Verdana,sans-serif"></u><u style="font-family:Verdana,sans-serif"></u></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(243,243,243);color:black">Possible fix:</span><span style="font-size:10pt;font-family:Verdana,sans-serif;color:black"><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">a. Allow Shape node, in addition to IndexedFaceSet etc. (Matching Joe's example)</span><br clear="all"><span style="font-family:Verdana,sans-serif;background-color:rgb(243,243,243)">b. Note in the X3D4 specification prose that such a Shape node must contain one of those same nodes (IFS, ITS etc.).  That will allow identical geometry capabilities that are currently clearly defined.<u style="font-family:Verdana,sans-serif"></u><u style="font-family:Verdana,sans-serif"></u></span></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(243,243,243);color:black"><u style="font-family:Verdana,sans-serif"></u> <u style="font-family:Verdana,sans-serif"></u></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(243,243,243);color:black">Note that the animated Korean characters did not display such a problem because they are apparently textures are part of HAnimSegment that is animated, which is part of skeleton field hierarchy, and not part of skin field.  For example,<u style="font-family:Verdana,sans-serif"></u><u style="font-family:Verdana,sans-serif"></u></span></p><ul style="margin-top:0in" type="disc"><li style="margin-left:0in">X3D Example Archives: Humanoid Animation, Characters, Jin LOA 4<u></u><u></u></li><li style="margin-left:0in">Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.<u></u><u></u></li><li style="margin-left:0in"><a href="https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JinLOA4Index.html" target="_blank">https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JinLOA4Index.html</a><u></u><u></u></li></ul><div style="border-style:none none solid;border-bottom-width:1.5pt;padding:0in 0in 1pt;border-bottom-color:windowtext"><p class="MsoNormal" style="border:none;padding:0in"><u></u> <u></u></p></div><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">We recommend<u></u><u></u></p><ul style="margin-top:0in" type="disc"><li style="margin-left:0in">Taking a generous view of HAnim2 wording “<b><span style="font-size:10pt;font-family:Verdana,sans-serif;background-color:rgb(235,235,235);color:black">[indexed mesh objects as defined by the representation]”</span></b><u></u><u></u></li><li style="margin-left:0in">to allow identical usage of a Shape node, thus ensuring that textures are possible on animated human skin.<u></u><u></u></li><li style="margin-left:0in">Such an approach is already demonstrated in our examples, so it is feasible and expected.<u></u><u></u></li></ul><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">Sincerely yours, Joe and Don.<u></u><u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New""><u style="font-family:"Courier New""></u> <u style="font-family:"Courier New""></u></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">all the best, Don<u style="font-family:"Courier New""></u><u style="font-family:"Courier New""></u></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">-- <u style="font-family:"Courier New""></u><u style="font-family:"Courier New""></u></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">Don Brutzman  Naval Postgraduate School, Code USW/Br        <a href="mailto:brutzman@nps.edu" style="font-family:"Courier New"" target="_blank">brutzman@nps.edu</a><u style="font-family:"Courier New""></u><u style="font-family:"Courier New""></u></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149<u style="font-family:"Courier New""></u><u style="font-family:"Courier New""></u></span></p><p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">X3D graphics, virtual worlds, Navy robotics https://</span> <span style="font-size:10pt;font-family:"Courier New""><a href="http://faculty.nps.edu/brutzman" style="font-family:"Courier New"" target="_blank">faculty.nps.edu/brutzman</a><u style="font-family:"Courier New""></u><u style="font-family:"Courier New""></u></span></p><p class="MsoNormal"><u></u> <u></u></p></div></div>_______________________________________________<br>
x3d-public mailing list<br>
<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br>
<a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" rel="noreferrer" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
</blockquote></div></div>
</blockquote></div></div>