<div dir="ltr"><div dir="ltr"><p class="gmail-MsoNoSpacing"><span lang="EN-US">Web3d
Browser Developer Web3d v4 Upgrade Guide</span></p><p class="gmail-MsoNoSpacing">In case
you missed it, <a href="http://web3d.org">web3d.org</a> has been working on a version 4 of their main
specification, and here are some tips to get you started:</p>

<p class="MsoNormal"><a href="https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/Architecture.html">https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/Architecture.html</a>
<span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">- abstract
specs for v4, still a draft and may change a bit.<span></span></span></p>

<p class="gmail-MsoNoSpacing"><a href="https://www.web3d.org/x3d/content/X3dTooltips.html">https://www.web3d.org/x3d/content/X3dTooltips.html</a>
<span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">-tootips
highlights new v4 nodes and fields in yellow, your best reliable source for
v3.3 to v4 changes.<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US"> </span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">A.
Multi-component changes<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">1. a
triplet of explicit fields for bounding box display, more consistancy across
nodes, meaning some nodes got the fields in v4<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">-
SFVec3f bboxCenter<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">-
SFVec3f bboxSize<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">- SFBool
bboxDisplay<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">-
applied to several nodes for consistency<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">2.
AutoRefresh and AutoRefreshTimeLimit and load fields for nodes that load URLs.<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">3.
visibility field for nodes with children<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">4.
description field added where appropriate for consistency<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">5.
viewpoints got nearDistance, farDistance, NavigationInfo fields: Viewpoint,
OrthoViewpoint, GeoViewpoint<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US"> </span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">B.
Specific Components<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">16_Sound
Component <span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">- a big
upgrade -on the order of 20 new nodes- with web audio standard equivalent nodes.
<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">Here are
some test files for the new sound nodes:<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US"><a href="https://www.x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/index.html">https://www.x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/index.html</a>
 <span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US"> </span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">12/ Shape
Component<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">PointProperties
node and consumer Appearance.pointProperties<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">AcousticProperties
 node and consumer Appearance.</span>acousticProperties<span lang="EN-US"><span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">You'll need
to hack in shader space to get these new materials working:<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">PhysicalMaterial
- so called PBR physics based rendering, a different way to slice and dice the material
values<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">UnlitMaterial
- simplest<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">Material
- old node gets more fields <span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">x
TwoSidedMaterial - deprecated, instead all the *Material have a .backmaterial
field<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">support
for loading .gltf / .glb file format via Inline url (or scene url) to load
geometry assets, is an option for implmentors<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">- gltf
has PBR materials which map to our new PhysicalMaterial<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US"> </span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">17.
Lighting Component<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">lights
get shadows, shadowIntensity fields<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US"> </span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">18.
Texturing Component<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">-
MovieTexture.gain and load fields<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">- All TextureCoordinate*,
TextureCoordinateGenerator, TextureTransform*, TextureTransformMatrix* gets
.mapping field <span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US"> </span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">26 Hanim<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">HAnimMotion
new node - takes data in a format that's similar to / a variant of .bvh format<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">HanimHumanoid
- several new fields<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US"> </span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">40_ParticleSystem<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">-
ParticleSystem.castShadow<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US"> </span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US"> </span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">New
Components:<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">42. Texture
Projection Component<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">2 new
nodes<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">TextureProjector<span></span></span></p>

<p class="gmail-MsoNoSpacing"><span lang="EN-US">TextureProjectorParallel<span></span></span></p></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Jan 19, 2023 at 8:25 AM Brutzman, Donald (Don) (CIV) <<a href="mailto:brutzman@nps.edu">brutzman@nps.edu</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div class="msg-6858364009690301149">





<div lang="EN-US" style="overflow-wrap: break-word;">
<div class="m_-6858364009690301149WordSection1">
<p class="MsoNormal">We meet at our regular time tomorrow, 0900-1000 pacific Friday 20 JAN.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">First we will briefly review updates to the following important status resource, discussing next steps.<u></u><u></u></p>
<ul type="disc">
<li class="MsoNormal" style="color:black;background:rgb(204,255,255)">
<i><span style="font-size:13.5pt;font-family:"Times New Roman",serif">Updated.</span></i><span style="font-size:13.5pt;font-family:"Times New Roman",serif"> <a href="https://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx" target="_blank">X3D Node Inventory Comparison</a> (<a href="https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf" target="_blank">.pdf</a>)
 shows node-by-node implementation coverage of the X3D Abstract Specification: validation using X3D Schema, X3D DOCTYPE, and X3D Schematron; X3D Tooltips and VRML97 node sets; plus selected open-source implementations: FreeWrl, X3DOM, X_ITE, view3dscene (Castle
 Game Engine), X3D-Edit, Xj3D.<u></u><u></u></span></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx" target="_blank">https://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx</a><u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf" target="_blank">https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf</a><u></u><u></u></li></ul>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Our primary goal is to review all comments on the C, C++, C# draft specifications and ensure they are captured appropriately in the Web3D Consortium Mantis Issue Tracker. Results will be submitted to ISO.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">All participation is welcome.  Last week’s minutes attached for convenience.  Have fun with X3D! 8)<u></u><u></u></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New""><u></u> <u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">all the best, Don<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">-- <u></u>
<u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">Don Brutzman  Naval Postgraduate School, Code USW/Br       
<a href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a><u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">X3D graphics, virtual worlds, Navy robotics https://</span>
<span style="font-size:10pt;font-family:"Courier New""><a href="http://faculty.nps.edu/brutzman" target="_blank">faculty.nps.edu/brutzman</a><u></u><u></u></span></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal"><b>From:</b> Brutzman, Donald (Don) (CIV) <a href="mailto:brutzman@nps.edu" target="_blank">
brutzman@nps.edu</a> <br>
<b>Sent:</b> Friday, January 13, 2023 10:40 AM<br>
<b>To:</b> X3D Public Mailing List (<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>)
<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br>
<b>Cc:</b> Brutzman, Donald (Don) (CIV) <a href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a><br>
<b>Subject:</b> X3D Working Group minutes 13 JAN 2023: refined goals, ISO specification updates, X3D4 implementation upgrade guidelines?<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Happy Friday 13<sup>th</sup> everyone!  (bwa ha ha…)<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Today we held our regular weekly meeting of X3D Working Group, Friday 13 January 2023 at 09-10 pacific.  Connection information and topics follow.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<ul style="margin-top:0in" type="disc">
<li class="m_-6858364009690301149MsoPlainText"><a href="https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09" target="_blank">https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09</a>
<u></u><u></u></li><li class="m_-6858364009690301149MsoPlainText"><a href="https://zoom.us/j/148206572" target="_blank">https://zoom.us/j/148206572</a>  Password 483805
<u></u><u></u></li><li class="m_-6858364009690301149MsoPlainText"><a href="https://www.web3d.org/member/teleconference-information" target="_blank">https://www.web3d.org/member/teleconference-information</a>
<u></u><u></u></li></ul>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Attendees: Anita Havele, Nicholas Polys, Dick Puk, Doug Sanden, Don Brutzman.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<ol style="margin-top:0in" start="1" type="1">
<li class="m_-6858364009690301149MsoListParagraph">
<b>Goal statement review</b>.  Our primary activities for X3D Working Group in 2023 are focused on broad and correct deployment.  Refined:<u></u><u></u></li></ol>
<p class="MsoNormal"><u></u> <u></u></p>
<ol style="margin-top:0in" start="1" type="a">
<li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0.25in">Encourage consistent rendering, interaction and usage for the many tremendous capabilities in X3D4.<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0.25in">Update ISO specifications and implementations for multiple programming languages and file encodings to match X3D4.<u></u><u></u></li></ol>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">The dozen corresponding standards to receive these updates are illustrated as follows:<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<ul style="margin-top:0in" type="disc">
<li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">X3D Graphics Standards Relationships<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://web3d.org/specifications/X3dGraphicsStandardsRelationships.png" target="_blank">https://web3d.org/specifications/X3dGraphicsStandardsRelationships.png</a><u></u><u></u></li></ul>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<ol style="margin-top:0in" start="2" type="1">
<li class="m_-6858364009690301149MsoListParagraph">
<b>Milestone: X3D4 Architecture Finalization</b>.  <u></u><u></u></li></ol>
<p class="MsoNormal" style="margin-left:4.5pt"><u></u> <u></u></p>
<p class="MsoNormal" style="margin-left:4.5pt">Last Tuesday we held a totally successful ISO Editors meeting for X3D4 Architecture Draft International Specification (DIS).  ISO review and approval deliberations continue.<u></u><u></u></p>
<p class="MsoNormal" style="margin-left:4.5pt"><u></u> <u></u></p>
<p class="MsoNormal" style="margin-left:4.5pt">Today we reviewed progress, changes and next steps following.  Almost finally, finally done locking in all details…<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<ul style="margin-top:0in" type="disc">
<li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">X3D4: Extensible 3D (X3D) Part 1: Architecture and base components, ISO/IEC 19775-1:2022<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/Architecture.html" target="_blank">https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/Architecture.html</a><u></u><u></u></li></ul>
<p class="MsoNormal"><u></u> <u></u></p>
<ul style="margin-top:0in" type="disc">
<li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">Mantis Issue Tracker<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://www.web3d.org/member-only/mantis/view_all_bug_page.php" target="_blank">https://www.web3d.org/member-only/mantis/view_all_bug_page.php</a><u></u><u></u></li></ul>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Mantis issues are being updated to track all of the agreed-upon ISO changes correctly.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Given the formally approved list of X3D4 Architecture changes, we can finally proceed with document editing.  Next step is to apply CSS-markup highlighted changes to the current DIS source for group review.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Proposed github location for that draft:<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<ul style="margin-top:0in" type="disc">
<li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">Web3D Consortium GitHub Archive
<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://github.com/Web3dConsortium" target="_blank">https://github.com/Web3dConsortium</a><u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19775/ISO-IEC19775-1/ISO-IEC19775-1v4.0/ISO-IEC19775-1v4-DIS" target="_blank">https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19775/ISO-IEC19775-1/ISO-IEC19775-1v4.0/ISO-IEC19775-1v4-DIS</a><u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">ISO-IEC19775-1v4-ProposedIS will be new directory location, eventual rename to “IS” once accepted by ISO<u></u><u></u></li></ul>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">X3D schema, DTD, X3DUOM, X3DJSAIL updates in progress, so far so good.  Have applied most validation-related changes.  Initial recapitalization/dehyphenization of Web Audio-related enumerations to follow.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Forward thinkers can rest assured that no good ideas regarding X3D evolution that didn’t “make the final ISO cut” are getting lost.  All future possibilities will continue to be tracked in Mantis and designated as future X3D 4.1.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<ol style="margin-top:0in" start="3" type="1">
<li class="m_-6858364009690301149MsoListParagraph">
<b>Web3D Review of C, C++, C# draft standards for X3D 3.3.</b>  <u></u><u></u></li></ol>
<p class="MsoNormal" style="margin-left:4.5pt"><u></u> <u></u></p>
<p class="MsoNormal" style="margin-left:4.5pt">Deadline is imminent, we intend to review all comments next week.  Based on that review, X3D Working Group will make a recommendation to Web3D Board of Directors regarding Consortium and community inputs on specification
 readiness.<u></u><u></u></p>
<p class="MsoNormal" style="margin-left:4.5pt"><u></u> <u></u></p>
<p class="MsoNormal" style="margin-left:4.5pt"><u></u> <u></u></p>
<ol style="margin-top:0in" start="4" type="1">
<li class="m_-6858364009690301149MsoListParagraph">
<b>Preparing for Outreach</b>.<u></u><u></u></li></ol>
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<p class="MsoNormal" style="margin-left:4.5pt">We discussed how to communicate the soon-to-happen approval of X3D 4.0 by ISO, including possible testimonials by members, implementers, authors, users, Standards Development Organization (SDO) partners, et al.<u></u><u></u></p>
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<p class="MsoNormal" style="margin-left:4.5pt"><i>All testimonial statements are welcome.</i>  Web3D Consortium Executive Director Anita Havele to participate.<u></u><u></u></p>
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<ol style="margin-top:0in" start="5" type="1">
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<b>X3D Node Inventory Comparison</b>.<u></u><u></u></li></ol>
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<p class="MsoNormal" style="margin-left:4.5pt">We took another look at this spreadsheet, let’s prepare to regularly update.  Multiple other assets can also be used by implementers to support upgrading to X3D4.<u></u><u></u></p>
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<ul style="margin-top:0in" type="disc">
<li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">X3D Specifications: Schema and DOCTYPE Validation<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://www.web3d.org/specifications" target="_blank">https://www.web3d.org/specifications</a><u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">These assets are commonly used for XML validation of X3D scenes, and in-depth documentation is also provided here.<u></u><u></u></li></ul>
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<ul style="margin-top:0in" type="disc">
<li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">X3D Node Inventory Comparison (.pdf) shows node-by-node implementation coverage of the X3D Abstract Specification: validation using X3D Schema, X3D DOCTYPE, and X3D Schematron; X3D
 Tooltips and VRML97 node sets; plus selected open-source implementations: FreeWrl, X3DOM, X_ITE, view3dscene (Castle Game Engine), X3D-Edit, Xj3D.<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://www.web3d.org/specifications/X3dNodeInventoryComparison.xslx" target="_blank">https://www.web3d.org/specifications/X3dNodeInventoryComparison.xslx</a> (master in version control)<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf" target="_blank">https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf</a><u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">This will be updated to X3D 4.0 latest, with changes highlighted in yellow<u></u><u></u></li></ul>
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<ul style="margin-top:0in" type="disc">
<li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">X3D Tooltips 4.0 also highlights all changes in yellow<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://www.web3d.org/x3d/tooltips/X3dTooltips.html" target="_blank">https://www.web3d.org/x3d/tooltips/X3dTooltips.html</a><u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">For example, Anchor tooltips:<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://www.web3d.org/x3d/tooltips/X3dTooltips.html#Anchor" target="_blank">https://www.web3d.org/x3d/tooltips/X3dTooltips.html#Anchor</a><u></u><u></u></li></ul>
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<ul style="margin-top:0in" type="disc">
<li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">The X3D4 Architecture specification itself also reveals specific changes to nodes and fields, from versions 3.0, 3.1, 3.2, 3.3 and 4.0:<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">X3D4 Architecture, Annex Z, Version Content<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/versionContent.html" target="_blank">https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/versionContent.html</a><u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">For example, looking at Anchor node, you can see in rightmost column that v4.0 adds load, bboxDisplay, autoRefreshTimeLimit etc.<u></u><u></u></li></ul>
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<p class="MsoNormal">Suggested: should we create an X3D4 Migration Guide to help implementers?  Seems like an excellent idea, also “rings true” with our initial goal statements today.<u></u><u></u></p>
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<p class="MsoNormal"><i>Volunteers please?  </i>Creating some form of X3D4 Migration Guide checklist to assist implementers might be quite useful.  Also an excellent professional opportunity for experts and consultants to demonstrate (and upgrade) their expertise.<u></u><u></u></p>
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<ol style="margin-top:0in" start="6" type="1">
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<b>All other business</b>.  <u></u><u></u></li></ol>
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<p class="MsoNormal">Good discussions on download statistics (X3D-Edit, FreeWrl) and a variety of other topics... we’re having fun now!<u></u><u></u></p>
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<p class="MsoNormal">As ever, many thanks for the work of many contributors.  Deep breath… wow.<u></u><u></u></p>
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<p class="MsoNormal">No Web3D member-only information is included in these minutes… but please do note: several valuable items documented here have Web3D member-only access.<u></u><u></u></p>
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<p class="MsoNormal">Consortium membership has value!  <i>Please consider joining</i>.<u></u><u></u></p>
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<ul style="margin-top:0in" type="disc">
<li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in">Join the Web3D Consortium<u></u><u></u></li><li class="m_-6858364009690301149MsoListParagraph" style="margin-left:0in"><a href="https://www.web3d.org/join" target="_blank">https://www.web3d.org/join</a><u></u><u></u></li></ul>
<p class="m_-6858364009690301149MsoListParagraph"><u></u> <u></u></p>
<p class="MsoNormal">Have fun with X3D4!   8)<u></u><u></u></p>
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<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">all the best, Don<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">-- <u></u>
<u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">Don Brutzman  Naval Postgraduate School, Code USW/Br       
<a href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a><u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">X3D graphics, virtual worlds, Navy robotics https://</span>
<span style="font-size:10pt;font-family:"Courier New""><a href="http://faculty.nps.edu/brutzman" target="_blank">faculty.nps.edu/brutzman</a><u></u><u></u></span></p>
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<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New""><u></u> <u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">all the best, Don<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">-- <u></u>
<u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">Don Brutzman  Naval Postgraduate School, Code USW/Br        <a href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a><u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:"Courier New"">X3D graphics, virtual worlds, Navy robotics https://</span>
<span style="font-size:10pt;font-family:"Courier New""><a href="http://faculty.nps.edu/brutzman" target="_blank">faculty.nps.edu/brutzman</a><u></u><u></u></span></p>
<p class="MsoNormal"><u></u> <u></u></p>
</div>
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