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<p>The rules and limits are declarative. They are specified in the
profile file. You can edit/create a profile by following the
directions in
<a class="moz-txt-link-freetext" href="https://github.com/KhronosGroup/gltf-asset-auditor/issues/1">https://github.com/KhronosGroup/gltf-asset-auditor/issues/1</a>.</p>
<p>Once the rules are specified, the process for checking the model
against the model is procedural. The code is written in TypeScript
and is available from
<a class="moz-txt-link-freetext" href="https://github.com/KhronosGroup/gltf-asset-auditor">https://github.com/KhronosGroup/gltf-asset-auditor</a> with an Apache
2.0 license.</p>
<p>Leonard Daly</p>
<p><br>
</p>
<div class="moz-cite-prefix">On 4/3/2023 6:58 PM, John Carlson
wrote:<br>
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<blockquote type="cite"
cite="mid:CAGC3UEnADWDSoUM0GPc=rXEkVq+vSs-ooQ9pAtAKUDnCqprR4g@mail.gmail.com">
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<div><a
href="https://www.khronos.org/blog/khronos-gltf-asset-auditor"
moz-do-not-send="true" class="moz-txt-link-freetext">https://www.khronos.org/blog/khronos-gltf-asset-auditor</a></div>
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<div dir="auto">It would be nice to know if rules for auditing are
declarative or more procedural.</div>
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<div dir="auto">I’m hoping someone familiar with glTF can report
on this tool.</div>
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<div dir="auto">John</div>
<br>
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<pre class="moz-quote-pre" wrap="">_______________________________________________
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</pre>
</blockquote>
<div class="moz-signature">-- <br>
<b>Leonard Daly</b><br>
3D Systems Engineering<br>
President, Daly Realism - <i>Creating the Future</i><br>
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