<div dir="ltr">I'm guessing there's something that the Koreans, Nicholas Polys, and Gina-Lauren using for editing skeletons (HAnim nodes). I got stymied in my attempts at loading an HAnim Armature/skeleton (JinLOA4.x3d) into Blender with the X3D import button. Does anyone have code to load an HAnim Armature/skeleton, or have another modeling environment and/or file format which loads HAnim Armatures/skeletons and makes it available for scripting (I want to bring the skeleton to origin)? X3D-Edit?<div><br></div><div>I'm pretty bamboozled why HAnim is not fully supported in Blender. Should I start putting in effort there, or use X3D-Edit?</div><div><br></div><div>What is the format that people use for rigging/skinning that one can bring into popular tools? FBX? glTF? USD? Are those all triangle based?</div><div><br></div><div>It would also be good information to plug into ChatGPT so that mere mortals don't go down some rabbit hole.</div><div><br></div><div>ChatGPT--Not usable with Blender HAnim Armatures right now (at least HAnim 2.0). Armatures are NOT loaded into bpy, AFAICT. I did see some referenced to adding an armature at index -1? But not really clear on how that works. I'd just like to load in an HAnim file (with import) and get the armature to show up with this script, or a modification of this script:</div><div><br></div><div>armature_obj = bpy.data.objects<br>print(armature_obj)<br>for arm in armature_obj:<br> print(arm.type, <a href="http://arm.name">arm.name</a>)<br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, May 4, 2023 at 8:00 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">I'll be working on offsetting JinLOA4.x3d to the origin tonight. I'll try to get to scaling tomorrow.<div><br></div><div>Note that I'm only shifting the skeleton, not geometry, so that's an issue. We're trying to get centers for HAnimJoints in hands and feet.</div><div><br></div><div>I'll probably post blender/python code and offset JinLOA4.x3d tonight.</div><div><br></div><div>If anyone knows the Joints to average to find offset to move to origin, that would be terrific. I'll look through my code as well.</div><div><br></div><div>John</div></div>
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