<div dir="auto">USDZ web solution? Has anyone tried their own files?</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://threejs.org/examples/#webgl_loader_usdz">https://threejs.org/examples/#webgl_loader_usdz</a></div><br></div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Jun 18, 2023 at 8:12 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="auto">I’m tempted to write a simple web page that i can copy JSON code from GitHub to, and it will render to X_ITE or X3DOM. CGE on iOS is a long process and i only have an old Mac Air. And i don’t want to pay a dev fee for apple.</div><div dir="auto"><br></div><div dir="auto">I am paying $5 a month for CGE. Please keep that option open.</div><div dir="auto"><br></div><div dir="auto">Is USD possible on the web yet? Maybe it’s time to write a X3D DOM document to USD converter?</div><div dir="auto"><br></div><div dir="auto">Hmm! I’m guessing the MSF 3D web interoperability group might know something.</div><div dir="auto"><br></div><div dir="auto">If others are interested in a web-based USD solution, or know of one (three.js? Babylon?) let me know.</div><div dir="auto"><br></div><div dir="auto">John</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Jun 18, 2023 at 7:19 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Does anyone have an iOS or webapp i can pass a raw GitHub link to an .x3d file, and it will render on iOS? Thanks, I’m going to try Safari next.
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