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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link="#0563C1" vlink="#954F72" style='word-wrap:break-word'><div class=WordSection1><p class=MsoNormal>Found and fixed several mistakes in HAnimMotion validation definitions.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>This affects XML Schema, DOCTYPE, Tooltips and X3DUOM. Over time, corresponding changes will get deployed to X3D Java (today), then Turtle and Python implementations (when ready). X3D Example Archives have been updated and checked OK, updates in progress.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X3D4 Architecture: clause 26 Humanoid Animation (HAnim) component, 26.3.4 HAnimMotion<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof/Part01/components/hanim.html#HAnimMotion<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X3D Specifications: Schema and DOCTYPE Validation<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>https://www.web3d.org/specifications<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X3D Schema documentation, HAnimMotion <o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>https://www.web3d.org/specifications/X3dSchemaDocumentation4.0/x3d-4.0_HAnimMotion.html#Link14B<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X3D Doctype documentation, HAnimMotion (no longer present)<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>https://www.web3d.org/specifications/X3dDoctypeDocumentation4.0.html#HAnimMotion<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X3D Tooltips: HAnimMotion<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>https://www.web3d.org/x3d/tooltips/X3dTooltips.html#HAnimMotion<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>HumanoidAnimation (HAnim) X3D Examples Archive<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>https://www.web3d.org/x3d/content/examples/HumanoidAnimation<o:p></o:p></li></ul><div style='mso-element:para-border-div;border:none;border-bottom:solid windowtext 1.5pt;padding:0in 0in 1.0pt 0in'><p class=MsoNormal style='border:none;padding:0in'><o:p> </o:p></p></div><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>X3D XML Schema update activity:<o:p></o:p></p><p class=MsoNormal>https://www.web3d.org/specifications/x3d-schema-changelog.txt<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>2 JUL 2023, brutzman<o:p></o:p></p><p class=MsoNormal>- (4.0) HAnimMotion skeletalConfiguration removed, not supported in final<o:p></o:p></p><p class=MsoNormal> version of X3D 4.0 Architecture<o:p></o:p></p><p class=MsoNormal>- (4.0) HAnimMotion frameCount is outputOnly and not a legal value in an<o:p></o:p></p><p class=MsoNormal> X3D model, also removed prior spelling totalFrameCount<o:p></o:p></p><div style='mso-element:para-border-div;border:none;border-bottom:solid windowtext 1.5pt;padding:0in 0in 1.0pt 0in'><p class=MsoNormal style='border:none;padding:0in'>- (4.0) HAnimMotion default containerField is motions<o:p></o:p></p><p class=MsoNormal style='border:none;padding:0in'><o:p> </o:p></p></div><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'><o:p> </o:p></span></p><p class=MsoNormal><span style='mso-ligatures:none'>Have fun with X3D! 8)<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'>all the best, Don<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'>-- <o:p></o:p></span></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'>Don Brutzman Naval Postgraduate School, Code USW/Br brutzman@nps.edu<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'>Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'>X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman<o:p></o:p></span></p><p class=MsoNormal><o:p> </o:p></p></div></body></html>