<div dir="ltr"><div dir="ltr">Michalis,<div><br>Those aren't good options, at least on windows.  The first one has this warning:</div><div><br></div><div>"<span style="color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px">Precompiled binaries include</span><span style="color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px"> </span><span style="color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;box-sizing:border-box">proprietary code</span><span style="color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px"> </span><span style="color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px">from the Autodesk FBX SDK 2020, which is distributed under the</span><span style="color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px"> </span><a href="https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX-SDK-License.rtf" style="font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;background-color:transparent;box-sizing:border-box;text-decoration-line:none">Autodesk LICENSE AND SERVICES AGREEMENT</a><span style="color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px">.</span></div><p dir="auto" style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px"><span style="box-sizing:border-box">By downloading and using this tool, you agree to the terms of that Autodesk proprietary license."</span></p><p dir="auto" style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px"><span style="box-sizing:border-box"><br></span></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px"><span style="box-sizing:border-box">Not going there.</span></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px"><span style="box-sizing:border-box"><br></span></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px"><span style="box-sizing:border-box">The second one has a reference to another github, which make contain FBX SDK, I didn't look into it much</span></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px">Assimp doesn't compile, viewers are pretty defunct and cloudflare is blocking <a href="http://open3mod.com">open3mod.com</a> or something.</p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px"><br></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px">Assimp is no longer recommended on x3d resources.</p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px"><br></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px">Not good choices. A better choice might be Blender to glTF, I'll look into it<br></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px"><br></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;color:rgb(31,35,40);font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px">I'll</p></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Sep 4, 2023 at 11:18 AM Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com">michalis.kambi@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">One way I know is to convert FBX to glTF using<br>
<a href="https://github.com/godotengine/FBX2glTF" rel="noreferrer" target="_blank">https://github.com/godotengine/FBX2glTF</a> .<br>
<br>
Then convert glTF to X3D, e.g. using CGE/view3dscene or X_ITE.<br>
<br>
Indeed it's a double-conversion, two points where things can get lost<br>
/ wrong. But I don't think we have a more direct approach at this<br>
point if you want to get X3D in the end.<br>
<br>
FBX2glTF is developed by the Godot game engine devs,<br>
<a href="https://godotengine.org/fbx-import/" rel="noreferrer" target="_blank">https://godotengine.org/fbx-import/</a> . I fully second their notion is<br>
the documentation to *avoid using FBX as much as you can*, it's a<br>
closed format. All open standards (X3D, glTF, USD...) are really<br>
better. But sometimes we don't have a choice, which I guess is also<br>
why you ask :)<br>
<br>
Other ways: use <a href="https://github.com/facebookincubator/FBX2glTF" rel="noreferrer" target="_blank">https://github.com/facebookincubator/FBX2glTF</a> (no<br>
longer maintained actively, Godot fork is more active) or using<br>
<a href="https://github.com/assimp/assimp" rel="noreferrer" target="_blank">https://github.com/assimp/assimp</a> . They also offer FBX -> glTF at<br>
best, so you'd still need 2nd conversion glTF -> X3D.<br>
<br>
Regards,<br>
Michalis<br>
<br>
<br>
<br>
pon., 4 wrz 2023 o 18:07 Joe D Williams <<a href="mailto:joedwil@earthlink.net" target="_blank">joedwil@earthlink.net</a>> napisał(a):<br>
><br>
> How to get .fbx into x3d?<br>
> Joe<br>
><br>
><br>
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</blockquote></div>