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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link="#0563C1" vlink="#954F72" style='word-wrap:break-word'><div class=WordSection1><p class=MsoNormal>X_ITE Playground is an excellent new capability is available that allows editing an X3D scene within an HTML web page and immediately seeing results rendered by X_ITE.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X_ITE X3D Browser: Step Into The Future<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>https://create3000.github.io/x_ite<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X_ITE is a new 3D JavaScript library entirely written in JavaScript and uses WebGL for 3D rendering. Authors can publish X3D and VRML source online within an HTML5 page with X_ITE that works with Web browsers without prior plugin installation. This gives X3D authors the ability to displays content in 3D, using WebGL 3D graphics technology to display X3D content in several different browsers across several different operating systems. Since X3D is backwardly compatible, X_ITE can also be used as a VRML viewer.<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X_ITE Playground<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>https://create3000.github.io/x_ite/playground<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>Includes different rendering options (point, wireframe, flat, phong), scaling, etc. Example screenshot attached.<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>Rendering changes occur immediately as you edit the model source, super helpful for exploring and debugging.<o:p></o:p></li></ul><p class=MsoListParagraph><o:p> </o:p></p><p class=MsoNormal>This is similar in many ways to the also-excellent X3DOM Editor by Andreas Plesch, released earlier this year.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X3DOM editor: Edit X3D code; HelloWorld.x3d<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>https://andreasplesch.github.io/Library/Viewer/index.html<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>https://andreasplesch.github.io/Library/Viewer/index.html?url=https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/HelloWorldScenes/HelloWorld.x3d<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Am thrilled to report that both X_ITE Playground and X3DOM Editor are available for thousands of models in our X3D Example Archives, published under an Web3D Consortium open-source license.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X3D Resources: X3D Example Archives<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>The X3D Examples Archives demonstrate how X3D nodes and scenes work. Thousands of scenes are provided in all X3D encodings. You can browse them individually online or download fully complete, separately installable .zip archives.<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>For example:<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X3D Example Archives: X3D4WA, X3D for Web Authors, Chapter 02 Geometry Primitives, Geometry Primitive Nodes White Background<o:p></o:p></li><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter02GeometryPrimitives/GeometryPrimitiveNodesWhiteBackgroundIndex.html<o:p></o:p></li></ul><p class=MsoListParagraph><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X_ITE Playground, https://create3000.github.io/x_ite/playground/?url=https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter02GeometryPrimitives/GeometryPrimitiveNodesWhiteBackground.x3d<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><ul style='margin-top:0in' type=disc><li class=MsoListParagraph style='margin-left:0in;mso-list:l0 level1 lfo1'>X3DOM editor, https://andreasplesch.github.io/Library/Viewer/index.html?url=https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter02GeometryPrimitives/GeometryPrimitiveNodesWhiteBackground.x3d<o:p></o:p></li></ul><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>This Web-based approach is a great way to learn about X3D modeling, and to check on possible model variations. It is also a major capability for collaboratively checking how the latest-greatest versions of two of our major X3D4 players have implemented the X3D specification. Live online - wow, wow, wow, wow.<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Ever modest and insightful, Holger writes: “The development goes on and on and also new ideas arise again and again. We can be curious about the future.”<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Have fun with X_ITE Playground! 8)<o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>…and X3DOM editor too! 8)<o:p></o:p></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'><o:p> </o:p></span></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'>all the best, Don<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'>-- <o:p></o:p></span></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'>Don Brutzman Naval Postgraduate School, Code USW/Br brutzman@nps.edu<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'>Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149<o:p></o:p></span></p><p class=MsoNormal><span style='font-size:9.0pt;font-family:"Courier New";mso-ligatures:none'>X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman<o:p></o:p></span></p><p class=MsoNormal><o:p> </o:p></p></div></body></html>