<div><pre class="node" style="font-family:monospace;font-size:19px;margin-left:25px;font-style:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;word-spacing:0px;text-decoration:none;color:rgb(0,0,0)" dir="auto">I have been using OrientationInterpolators, but I think I want to shift to SquadOrientationInterpolators.</pre><pre class="node" style="font-family:monospace;font-size:19px;margin-left:25px;font-style:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;word-spacing:0px;text-decoration:none;color:rgb(0,0,0)" dir="auto"><br></pre><pre class="node" style="font-family:monospace;font-size:19px;margin-left:25px;font-style:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;word-spacing:0px;text-decoration:none;color:rgb(0,0,0)" dir="auto">My understanding is that squad interpolation data differs from regular orientation data by adding normalizeVelocity values to us tangents at keys.  Are there other surprises in store?  Can the rest of the data be the same?</pre></div>