<div dir="ltr"><div dir="ltr"><div>Note, I'm not using http/https since i run on two servers, localhost:3000 and <a href="http://coderextreme.net">coderextreme.net</a>  I don't want a lot of extraneous CORS errors.  I will try X3D-Edit CORS next.</div><div><br></div><div>Here's ball.x3d report:</div><div><br></div><div>--------- X3D Validator checks commenced for ball.x3d ---------</div><div><br></div><div>Performing well-formed XML check...</div><div>Checking file:/C:/Users/john/X3DJSONLD/src/main/personal/ball.x3d...</div><div>Well-formed XML check: pass</div><div><br></div><div>Performing DOCTYPE check...</div><div>[X3dDoctypeChecker] success: valid XML declaration found.[X3dDoctypeChecker] success: final X3D 4.0 DOCTYPE found.</div><div><br></div><div>Performing DTD validation...</div><div>Checking file:/C:/Users/john/X3DJSONLD/src/main/personal/ball.x3d...</div><div>XML DTD validation: pass</div><div><br></div><div>Performing X3D schema validation...</div><div>Checking file:/C:/Users/john/X3DJSONLD/src/main/personal/ball.x3d...</div><div>Referenced entity at "<a href="http://www.w3.org/TR/2002/REC-xmldsig-core-20020212/xmldsig-core-schema.xsd">http://www.w3.org/TR/2002/REC-xmldsig-core-20020212/xmldsig-core-schema.xsd</a>".</div><div>Referenced entity at "<a href="http://www.w3.org/2001/XMLSchema.dtd">http://www.w3.org/2001/XMLSchema.dtd</a>".</div><div>Referenced entity at "<a href="http://www.w3.org/2001/datatypes.dtd">http://www.w3.org/2001/datatypes.dtd</a>".</div><div>XML schema validation: pass</div><div><br></div><div>Performing X3D regular expression (regex) values check...</div><div>X3D regex check: complete</div><div><br></div><div>Performing X3dToX3dvClassicVrmlEncoding.xslt conversion check...</div><div>nbres:/org/web3d/x3d/stylesheets/X3dToVrml97.xslt: line 3991: Required attribute 'test' is missing.</div><div>nbres:/org/web3d/x3d/stylesheets/X3dToVrml97.xslt: line 3991: Required attribute 'test' is missing.</div><div><br></div><div>Performing X3D Schematron check...</div><div>X3D version 4.0 is approved by Web3D Consortium and focused on interoperability with HTML5, glTF2.0 Physically Based Rendering (PBR) and Web Audio API, undergoing final administrative review by ISO in 2023. [/X3D, diagnostic]</div><div><ImageTexture DEF=''/> url array address(es) missing online http/https references (url='"../resources/images/all_probes/stpeters_cross/stpeters_back.png"') [/X3D/Scene/Transform/Shape/Appearance/ComposedCubeMapTexture/ImageTexture[1], info]</div><div><ImageTexture DEF=''/> url array address(es) missing online http/https references (url='"../resources/images/all_probes/stpeters_cross/stpeters_bottom.png"') [/X3D/Scene/Transform/Shape/Appearance/ComposedCubeMapTexture/ImageTexture[2], info]</div><div><ImageTexture DEF=''/> url array address(es) missing online http/https references (url='"../resources/images/all_probes/stpeters_cross/stpeters_front.png"') [/X3D/Scene/Transform/Shape/Appearance/ComposedCubeMapTexture/ImageTexture[3], info]</div><div><ImageTexture DEF=''/> url array address(es) missing online http/https references (url='"../resources/images/all_probes/stpeters_cross/stpeters_left.png"') [/X3D/Scene/Transform/Shape/Appearance/ComposedCubeMapTexture/ImageTexture[4], info]</div><div><ImageTexture DEF=''/> url array address(es) missing online http/https references (url='"../resources/images/all_probes/stpeters_cross/stpeters_right.png"') [/X3D/Scene/Transform/Shape/Appearance/ComposedCubeMapTexture/ImageTexture[5], info]</div><div><ImageTexture DEF=''/> url array address(es) missing online http/https references (url='"../resources/images/all_probes/stpeters_cross/stpeters_top.png"') [/X3D/Scene/Transform/Shape/Appearance/ComposedCubeMapTexture/ImageTexture[6], info]</div><div><ShaderPart DEF=''/> url array address(es) missing online http/https references (url='"../shaders/x3dom.vs"') [/X3D/Scene/Transform/Shape/Appearance/ComposedShader[1]/ShaderPart[1], info]</div><div><ShaderPart DEF='common'/> url array address(es) missing online http/https references (url='"../shaders/common.fs"') [/X3D/Scene/Transform/Shape/Appearance/ComposedShader[1]/ShaderPart[2], info]</div><div><ShaderPart DEF=''/> url array address(es) missing online http/https references (url='"../shaders/x_ite.vs"') [/X3D/Scene/Transform/Shape/Appearance/ComposedShader[2]/ShaderPart[1], info]</div><div><ShaderPart DEF=''/> url array address(es) missing online http/https references (url='"../shaders/x_itebubbles.fs"') [/X3D/Scene/Transform/Shape/Appearance/ComposedShader[2]/ShaderPart[2], info]</div><div><br></div><div>--------- X3D Validator checks complete for ball.x3d ---------</div></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Jan 4, 2024 at 3:04 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div><br></div><div><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div lang="EN-US"><div><p class="MsoNormal"><i>X3D Working Group Goals<u></u><u></u></i></p><p class="MsoNormal"><u></u> <u></u></p><ol style="margin-top:0in" start="1" type="a" dir="auto"><li style="margin-left:0in"><b>X3D Example Models</b>.  Demonstrate how X3D can make 3D Graphics part of the modern Web by integrating with key infrastructure such as Web3D Conference series, Wikipedia, and other major publication resources.  Thousands of validated examples already work well.  What other interactive 3D models are people working to publish and share?  X3D can help!</li></ol></div></div></blockquote><div dir="auto"><br></div><div dir="auto"><div><a href="https://coderextreme.net/X3DJSONLD/src/main/html/indexts.html" target="_blank">https://coderextreme.net/X3DJSONLD/src/main/html/indexts.html</a></div><div dir="auto"><br></div><div dir="auto">These are all potential additions to the X3D archives, but will require credits for the cube map images.  I believe the shaders all have open source licenses, but have been worked on by variety of people.  These should be converted to PBR.</div><div dir="auto"><br></div><div dir="auto">Note that the current page uses JSON and converted XML, but there are source .x3d files here:</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://coderextreme.net/X3DJSONLD/src/main/personal/" target="_blank">https://coderextreme.net/X3DJSONLD/src/main/personal/</a></div><br></div><div dir="auto"><br></div><div dir="auto">The one’s I’m trying to get working right now are:</div><div dir="auto">ball.x3d</div><div dir="auto">extrusion.x3d</div><div dir="auto">flower*.x3d</div><div dir="auto">force.x3d</div><div dir="auto"><br></div><div dir="auto">Note that these are only navigable and perhaps not interactive.</div><div dir="auto"><br></div><div dir="auto">I will prepare a web page with these models, but feel free to do pull requests:</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://github.com/coderextreme/X3DJSONLD/tree/master/src/main/personal" target="_blank">https://github.com/coderextreme/X3DJSONLD/tree/master/src/main/personal</a></div></div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto">John </div></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div lang="EN-US"><div><p class="MsoNormal"><u></u></p></div></div></blockquote></div></div>
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