<div dir="auto">Obviously, these empty_obj’s are segments, and we’ll have to attach site empties to the empty_obj segments and the sites’ meshes and transforms to the site empties.</div><div dir="auto"><br></div><div dir="auto">But yeah, I’m still unsure what to do about locations of empties. Blender bones are a easy solution, but they don’t offer a generic solution.</div><div dir="auto"><br></div><div dir="auto">I was hoping to get some very simple examples working, but we got sidetracked.</div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Jun 11, 2024 at 11:12 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:</div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div><div class="gmail_quote"><div dir="auto">Summary:</div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto"><div><pre style="margin:0px;border:0px;font-style:normal;font-weight:400;vertical-align:baseline;width:auto;max-height:600px;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;text-decoration:none;font-family:monospace;color:rgb(12,13,14)"><code style="margin:0px;padding:0px;border:0px;font-style:inherit;font-weight:inherit;line-height:inherit;font-family:monospace;vertical-align:baseline;white-space:inherit;background-color:transparent">mesh_obj.parent = empty_obj
empty_obj.parent = armature_obj
empty_obj.parent_bone = bone_name
empty_obj.parent_type = <span style="margin:0px;padding:0px;border:0px;font-style:inherit;font-weight:inherit;line-height:inherit;font-family:monospace;font-size:13px;vertical-align:baseline">'BONE'</span></code></pre></div><br></div><div dir="auto"><br></div><div dir="auto">If this works, we’ll have to tackle animation.</div><div dir="auto"><br></div><div dir="auto">OK?</div></div></div></blockquote></div></div>