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<p class="MsoNormal">X3D Community,<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">As I previously mentioned, I released a version of the RawKee X3D exporter for versions of Maya 2019 and newer, which can be found here:<o:p></o:p></p>
<p class="MsoNormal"><a href="https://github.com/und-dream-lab/rawkee/">https://github.com/und-dream-lab/rawkee/</a><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">However, I have also been working on converting RawKee from a C++ Maya plugin to a Python-based plugin. Primarily so I can take advantage of the tools found in the “x3d.py” python module, but also so I can leverage X_ITE based tools.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">With some invaluable assistance from Holder Seelig, I was able to get X_ITE to run within Maya 2025 and able to launch Sunrize from Maya 2025 as well. A screenshot of this working can be found below.<o:p></o:p></p>
<p class="MsoNormal"><a href="https://vr.csgrid.org/x_ite/models/Maya-RawKee-X_ITE-Sunrize.png">https://vr.csgrid.org/x_ite/models/Maya-RawKee-X_ITE-Sunrize.png</a><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">The polygon model in the screenshot was exported to X3D from Maya using the Maya 2023 implementation of the C++ version of RawKee.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">It’ll be a while yet before I am ready to release the Python code, but I am very happy with being able to get this far as I believe it will allow me to some very interesting things with X3D and Maya.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Aaron<o:p></o:p></p>
<p class="MsoNormal"><o:p></o:p></p>
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