<div dir="ltr">Joe, I added your suggestion, except for the Transform scale, translation and rotation fields in the Transforms. The initial view looks great, but when I move with the mouse, the menu and Jin FACS move together, instead of the Menu staying in place. I tried to add a Viewpoint inside the menu, but nothing changed. Perhaps I need to increase the size of the ProximitySensor?<div><div><br></div><div>See attachment. Maybe we can get this done by the 6th and present it to the HAnim WG?</div><div><br></div><div>I'm going to clean up the Layer version now, per Vince's suggestion.</div><div><br></div><div>John</div><div><img src="cid:ii_m7u39u1d1" alt="cleardot.gif" width="1" height="1"><br><div class="gmail_quote gmail_quote_container"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Feb 18, 2025 at 6:38 PM Joe D Williams <<a href="mailto:joedwil@earthlink.net" target="_blank">joedwil@earthlink.net</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div style="color:rgb(0,0,0);font-family:arial,sans-serif;font-size:12pt"><p style="margin:0.1rem 0px;line-height:1">> <span style="color:rgb(0,0,0);font-family:"Times New Roman";font-size:medium;white-space:normal;float:none;display:inline">a HUD for Joe</span> </p>
<p style="margin:0.1rem 0px;line-height:1"> </p>
<p style="margin:0.1rem 0px;line-height:1">A hud for the FACS example is needed because any navigation causes the menu to disappear. The menu can be just like used on the Jin scaled with animation example. However that uses a ProximitySensor which x3dom does not support, for some reason. We use that a lot for start timers, timers, <a href="http://etc.as" target="_blank">etc.as</a> well as being the typical way to keep a menu or scene data in view. </p>
<p style="margin:0.1rem 0px;line-height:1">If <span style="font-size:12pt">HTML/SVG is better, I have not seen it. I don't think Stacking canvas is appropriate. Fine to think of XR for in-world 2d or3d HUDS but does that sort ofdisplay really work any different than using prox sensor? ProximitySensor is just so basic.</span></p>
<p style="margin:0.1rem 0px;line-height:1"> </p>
<p style="margin:0.1rem 0px;line-height:1"> <ProximitySensor DEF='HudProx' size='50 50 50'/></p>
<p style="margin:0.1rem 0px;line-height:1"> <Transform DEF='HudXform' rotation='0 1 0 0.78' translation='2 1 2'></p>
<p style="margin:0.1rem 0px;line-height:1"> <Transform DEF='Menu' scale='0.02 0.02 0.02' translation='-0.38 0.05 -0.75'> </p>
<p style="margin:0.1rem 0px;line-height:1">rest of menu</p>
<p style="margin:0.1rem 0px;line-height:1"> <ROUTE fromField='position_changed' fromNode='HudProx' toField='set_translation' toNode='HudXform'/><br> <ROUTE fromField='orientation_changed' fromNode='HudProx' toField='set_rotation' toNode='HudXform'/></p>
<p style="margin:0.1rem 0px;line-height:1"> </p>
<p style="margin:0.1rem 0px;line-height:1"><span style="font-size:12pt">Thanks and Best,</span></p>
<p style="margin:0.1rem 0px;line-height:1"><span style="font-size:12pt">Joe</span></p>
<p style="margin:0.1rem 0px;line-height:1"> </p>
<p style="margin:0.1rem 0px;line-height:1"><span style="font-size:12pt">huds3d </span></p>
<p style="margin:0.1rem 0px;line-height:1"><span style="font-size:12pt">XR</span></p>
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