<div dir="auto">I can tell just from feel, but I realize I add skin weights in Blender, so that might be something.</div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto">John<br><div class="gmail_quote gmail_quote_container" dir="auto"><div dir="ltr" class="gmail_attr">On Mon, Apr 21, 2025 at 4:45 AM Holger Seelig via x3d-public <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="line-break:after-white-space"><div>I think the parsing of glTF is not the problem, but that glTF files often contain several very large textures (>= 2048), which slows down the loading of these files.</div><div><br></div><div>You can convert glTF files, especially GLB, to X3D with the Online X3D File Format Converter and then decide for yourself which is faster.</div><div><br></div><div><a href="https://create3000.github.io/x_ite/laboratory/x3d-file-converter/" target="_blank">https://create3000.github.io/x_ite/laboratory/x3d-file-converter/</a></div><div><br></div><div>Best regards,</div><div>Holger</div><div><br></div><div>
<div dir="auto" style="color:rgb(0,0,0);letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none;line-break:after-white-space"><div dir="auto" style="color:rgb(0,0,0);letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none;line-break:after-white-space"><div dir="auto" style="color:rgb(0,0,0);letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none;line-break:after-white-space"><div dir="auto" style="color:rgb(0,0,0);letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none;line-break:after-white-space"><div dir="auto" style="color:rgb(0,0,0);letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none;line-break:after-white-space"><div dir="auto" style="text-align:start;text-indent:0px;line-break:after-white-space"><div style="color:rgb(0,0,0);letter-spacing:normal;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none">--</div><div style="color:rgb(0,0,0);letter-spacing:normal;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none">Holger Seelig</div><div style="color:rgb(0,0,0);letter-spacing:normal;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none">Leipzig, Germany</div><div style="color:rgb(0,0,0);letter-spacing:normal;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none"><br></div><div style="color:rgb(0,0,0);letter-spacing:normal;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none"><a href="mailto:holger.seelig@yahoo.de" target="_blank">holger.seelig@yahoo.de</a></div><div><a href="https://create3000.github.io/x_ite/" target="_blank">https://create3000.github.io/x_ite/</a></div></div></div></div></div></div></div>
</div>
<div><br><blockquote type="cite"></blockquote></div></div><div style="line-break:after-white-space"><div><blockquote type="cite"><div>Am 21.04.2025 um 11:33 schrieb John Carlson via x3d-public <<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>>:</div><br></blockquote></div></div><div style="line-break:after-white-space"><div><blockquote type="cite"><div></div></blockquote></div></div><div style="line-break:after-white-space"><div><blockquote type="cite"><div><div dir="ltr">I don't want to rain on anyone's parade, but I'm seeing .glb and .obj Blender output loading much slower than equivalent X3D input, especially a file with HAnim and lots of DEF/USE.<div><br></div><div>I thought .glb was supposed to be faster? And isn't .obj dead simple?</div><div><br></div><div>Wondering if I'm super confused! I'm guessing there's some conversion to X3D, which could potentially slow down things.</div><div><br></div><div>Is modern 3D graphics going backwards, just like the web did?</div><div><br></div><div>Files available on request!</div><div><br></div><div>John</div><div><br></div></div></div></blockquote></div></div><div style="line-break:after-white-space"><div><blockquote type="cite"><div>
_______________________________________________<br>x3d-public mailing list<br><a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br><a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br></div></blockquote></div><br></div>_______________________________________________<br>
x3d-public mailing list<br>
<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br>
<a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" rel="noreferrer" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
</blockquote></div></div>