<div dir="ltr"><div dir="ltr">Not sure about glTF, but AFAICT, my images are 128x128x8 and 256x256x8 and 256x256x24. What type of unit are you referring to when you say 2048? Bytes, then sure, they are around 50K bytes.</div><div dir="ltr"><br></div><div>John</div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Mon, Apr 21, 2025 at 4:45 AM Holger Seelig via x3d-public <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div><div>I think the parsing of glTF is not the problem, but that glTF files often contain several very large textures (>= 2048), which slows down the loading of these files.</div><div><br></div><div>You can convert glTF files, especially GLB, to X3D with the Online X3D File Format Converter and then decide for yourself which is faster.</div><div><br></div><div><a href="https://create3000.github.io/x_ite/laboratory/x3d-file-converter/" target="_blank">https://create3000.github.io/x_ite/laboratory/x3d-file-converter/</a></div><div><br></div><div>Best regards,</div><div>Holger</div><div><br></div><div>
<div dir="auto" style="color:rgb(0,0,0);letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none"><div dir="auto" style="color:rgb(0,0,0);letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none"><div dir="auto" style="color:rgb(0,0,0);letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none"><div dir="auto" style="color:rgb(0,0,0);letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none"><div dir="auto" style="color:rgb(0,0,0);letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none"><div dir="auto" style="text-align:start;text-indent:0px"><div style="color:rgb(0,0,0);letter-spacing:normal;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none">--</div><div style="color:rgb(0,0,0);letter-spacing:normal;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none">Holger Seelig</div><div style="color:rgb(0,0,0);letter-spacing:normal;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none">Leipzig, Germany</div><div style="color:rgb(0,0,0);letter-spacing:normal;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none"><br></div><div style="color:rgb(0,0,0);letter-spacing:normal;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none"><a href="mailto:holger.seelig@yahoo.de" target="_blank">holger.seelig@yahoo.de</a></div><div><a href="https://create3000.github.io/x_ite/" target="_blank">https://create3000.github.io/x_ite/</a></div></div></div></div></div></div></div>
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<div><br><blockquote type="cite"><div>Am 21.04.2025 um 11:33 schrieb John Carlson via x3d-public <<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>>:</div><br><div><div dir="ltr">I don't want to rain on anyone's parade, but I'm seeing .glb and .obj Blender output loading much slower than equivalent X3D input, especially a file with HAnim and lots of DEF/USE.<div><br></div><div>I thought .glb was supposed to be faster? And isn't .obj dead simple?</div><div><br></div><div>Wondering if I'm super confused! I'm guessing there's some conversion to X3D, which could potentially slow down things.</div><div><br></div><div>Is modern 3D graphics going backwards, just like the web did?</div><div><br></div><div>Files available on request!</div><div><br></div><div>John</div><div><br></div></div>
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