<div dir="auto">I think you should choose geometry then material.</div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto">Fyi</div><div dir="auto"><br></div><div dir="auto">John</div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Wed, Apr 30, 2025 at 3:04 PM Joe D Williams via x3d-public <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">You can view the Chess Set in the Web MaterialX viewer here:<br>
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<a href="https://academysoftwarefoundation.github.io/MaterialX/" rel="noreferrer" target="_blank">https://academysoftwarefoundation.github.io/MaterialX/</a><br>
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Pick material: standard_surface_chess_set.mtlx<br>
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Pick geometry: chess_set.glb<br>
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OpenPBR spec: <a href="https://academysoftwarefoundation.github.io/OpenPBR/" rel="noreferrer" target="_blank">https://academysoftwarefoundation.github.io/OpenPBR/</a> <br>
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from MSF 3D Asset Interoperability using USD and glTF working group<br>
feature MaterialX status and glTF PBR status and collaborations <br>
Continued serious work on Shader Translation Graphs to map between models.<br>
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Thanks,<br>
Joe <br>
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