<div dir="auto">Note that I am not using x3d.py in my current Blender exporter.</div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Wed, Jun 11, 2025 at 9:22 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Users of x3d.py output.<div dir="auto"><br></div><div dir="auto">Choice between skin field or skinCoord field first in HAnimHumanoid output:</div><div dir="auto"><br></div><div dir="auto">1) skin first,</div><div dir="auto"><br></div><div dir="auto">Better for single skin mesh, since AFAIK, skinCoord USE can’t reference multiple meshes if second. Or can it? This approach is also simpler.</div><div dir="auto"><br></div><div dir="auto">2) skinCoord first,</div><div dir="auto"><br></div><div dir="auto">Better for multiple skin mesh, all points are gathered in a single Coordinate, which multiple IndexedFaceSet can USE in their coord field. I believe that Aaron has implemented this for Maya. I believe Michalis says this is not preferred. I believe x3d.py does this.</div><div dir="auto"><br></div><div dir="auto">I am moving from 1 to 2 in the Blender exporter, particularly, because there aren’t Site or Segment nodes in Blender that I know of. (Blender bones become joints). Sandrunner example from Vince doesn’t have a single mesh</div><div dir="auto"><br></div><div dir="auto">I am not sure if I should continue with Blender.</div>
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