<div dir="ltr"><div>I have created X3DJSONLD 12 and repaired the X3D JSON validator on my website.</div><div><br></div><div>If you go to my main site, <a href="https://coderextreme.net/">https://coderextreme.net/</a> , you will see them listed.</div><div><br></div><div>X3DJSONLD 11 is still available, but with the new architecture, both X_ITE and X3DOM are supported on the same page, via iframes.</div><div><br></div><div>This would have been a lot of work for me, maybe a number of months, but with a "friend" I was able to get it down in quick order. I repaired the validator site myself. Most of my work included upgrading to ES6+ templates.</div><div><br></div><div>Any suggestions, comments, bug reports are welcome.</div><div><br></div><div>I think you will like the new layout.</div><div><br></div><div>Next, I will work on responsiveness, Proto Expander for BoxEm.* and maybe a few XML to JSON problems that crop up.</div><div><br></div><div>PLY to JSON and JSON to PLY should be heavily tested, realizing my geometry inclusion is limited to Sphere, Box, Cylinder, Cone and IndexedFace set.</div><div><br></div><div>If someone wants to convert a Humanoid to STL or PLY, we should discuss. I should be able to provide an "offline" mode.</div><div><br></div><div>Sorry about the validator outage.</div><div><br></div><div>John</div><div class="gmail_quote gmail_quote_container"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="auto"><div dir="auto"><br></div></div>
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