<div dir="auto">I’ve managed to track back to source of events to create actions, but for some reason, all the events are attached to my humanoid, with a name that I don’t see in the X3D. Weird!</div><div dir="auto"><br></div><div dir="auto">John<br><div class="gmail_quote gmail_quote_container" dir="auto"><div dir="ltr" class="gmail_attr">On Fri, Jul 11, 2025 at 9:01 AM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="auto">I had a thought to change the way glTF is exported from Blender to see if more that one action is exported in separate “actions.” I’ll try to get to it soon. I am just waking up. If that works, I’ll move onto the generalized actions, but I don’t even know if the geometry of the animation menu will be imported properly.</div><div dir="auto"><br></div><div dir="auto">Note, I don’t know if blender will import/export glTF interactivity yet.</div><div><br><div class="gmail_quote"></div></div><div><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Jul 10, 2025 at 11:48 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Here are 2 version of JoeSkeletonSkinSiteSaluteWalk glTF, with animations and without animations. I will try to do the general animations next, but I really have no current way to import multiple animations into Blender yet, so the animation is kind of wonky. I want to work on importing multiple TimeSensors/Blender actions, but I haven't gotten to it yet. I suggest using the original texture instead of the Blender export to glTF, if that is possible.</div><div dir="ltr"><div><br></div><div>John</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, Jun 20, 2025 at 3:51 PM Joe D Williams via x3d-public <<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi Holger, Please help me with two models:<br>
<br>
1. Can you get me the x3d including animation of the alien character<br>
<br>
<a href="https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://create3000.github.io/media/glTF/Walking%20Alien/Walking%20Alien.gltf" rel="noreferrer" target="_blank">https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://create3000.github.io/media/glTF/Walking%20Alien/Walking%20Alien.gltf</a><br>
<br>
<br>
I'd like to add the Avatar to the animation 'test' set, <br>
using it as an example of how to normalize to 'standard' x3d Hanim. <br>
<br>
Fantastic and Great Valuable work on that site, showing such a variety of examples.<br>
<br>
2. Can you Please give me glTF for the attached .x3dv humanoid? <br>
It is V1 point, segment, site names and locations, <br>
<br>
almost same as<br>
<br>
Humanoid Animation X3D Examples Archive, Skin, Joe Skeleton Skin Site Salute Walk (<a href="https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeSkeletonSkinSiteSaluteWalkIndex.html" rel="noreferrer" target="_blank">https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeSkeletonSkinSiteSaluteWalkIndex.html</a>)<br>
<br>
and the general animations at:<br>
<br>
Humanoid Animation X3D Examples Archive, Characters, Jin Scaled V 2 L 1 LOA 4 Only Markers (<a href="https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JinScaledV2L1LOA4OnlyMarkersIndex.html" rel="noreferrer" target="_blank">https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JinScaledV2L1LOA4OnlyMarkersIndex.html</a>)<br>
<br>
So, I'd like to get at least one sample of that iconic possible alien or futurehumanistic entity into the chorus line.<br>
<br>
Thanks again for some fun with hanim, <br>
<br>
Joe<br>
<br>
<br>
-----Original Message-----<br>
From: Extensible 3D (X3D) Graphics public discussion <<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>></<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>><br>
Sent: Jun 18, 2025 7:47 AM<br>
To: X3D <<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>></<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>><br>
Cc: Holger Seelig <<a href="mailto:holger.seelig@yahoo.de" target="_blank">holger.seelig@yahoo.de</a>></<a href="mailto:holger.seelig@yahoo.de" target="_blank">holger.seelig@yahoo.de</a>><br>
Subject: [x3d-public] What is a HAnimHumanoid?<br>
<br>
As it turns out more things than a human body can be a HAnimHumanoid: A almost real humanoid (you still may know): Not a humanoid, no it’s an animal, but still very humanoid (head, body, legs): (<a href="https://create3000.github.io/x_ite/playground/?url=https://create3000.github.io/media/examples/HAnim/HAnimHumanoid/HAnimHumanoid.x3d" rel="noreferrer" target="_blank">https://create3000.github.io/x_ite/playground/?url=https://create3000.github.io/media/examples/HAnim/HAnimHumanoid/HAnimHumanoid.x3d</a> (<a href="https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Fox/glTF/Fox.gltf" rel="noreferrer" target="_blank">https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Fox/glTF/Fox.gltf</a>)) Now, things get more and more weird…It's not a humanoid; it's an alien, as humans imagine them. Still a life form, but it's a plant: (<a href="https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://create3000.github.io/media/glTF/Walking%20Alien/Walking%20Alien.gltf" rel="noreferrer" target="_blank">https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://create3000.github.io/media/glTF/Walking%20Alien/Walking%20Alien.gltf</a> (<a href="https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://create3000.github.io/x_ite/assets/teaser/pluto/palm_tree_-_animated.glb" rel="noreferrer" target="_blank">https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://create3000.github.io/x_ite/assets/teaser/pluto/palm_tree_-_animated.glb</a>)) Not even alive, no, it's a engine: <a href="https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://create3000.github.io/media/glTF/Futuristic%20Bike/Futuristic%20Bike.gltfThe" rel="noreferrer" target="_blank">https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://create3000.github.io/media/glTF/Futuristic%20Bike/Futuristic%20Bike.gltfThe</a> main purpose of showing you this is to demonstrate that the HAnimHumanoid node can be used for many more objects than just a human body. The advantage is that all the complex animation processes can be handled by the GPU, while the CPU only performs minor translation and rotation interpolation. There is no need for a CoordinateInterpolator or a NormalInterpolator!All of this can be achieved using the current HAnim specification. However, I would like to demonstrate how it can be used for purposes beyond those initially considered.<br>
All these model (except first) are glTF models converted to X3D and using HAnim nodes for glTF skinning objects, which can be easily translated into X3D.However, this calls into question the use of a strict set of HAnimJoint/Segment names and the HAnimHumanoid.loa field.<br>
Best regards,Holger<br>
—Holger Seelig<br>
<a href="mailto:holger.seelig@yahoo.de" target="_blank">holger.seelig@yahoo.de</a><br>
<br>
<br>
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