<div dir="auto">Just for clarification, X3DJSONLD is not really an SAI.  It’s a JSON to SAI app converter, via DOM.</div><div dir="auto">I currently use X3DUOM, x3d.py and X3DJSAIL, so node coverage should be similar to those, but yes, testing is essential to detect true node and field coverage.   There are two essential files which can determine this:</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/fieldTypes.js">https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/fieldTypes.js</a></div><br></div><div dir="auto"><div><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/mapToMethod.js">https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/mapToMethod.js</a></div><br></div><div dir="auto">There’s also a “fudge file” that should override the latter file:</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/mapToMethod2.js">https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/mapToMethod2.js</a></div><br></div><div dir="auto">This file should be checked against the standard as it has some egregious errors, likely because I was still learning X3D.</div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Thu, Sep 4, 2025 at 6:07 PM Joe D Williams via x3d-public <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><a href="https://wiki.web3d.org/wiki/index.php/Player_support_for_X3D_components" rel="noreferrer" target="_blank">https://wiki.web3d.org/wiki/index.php/Player_support_for_X3D_components</a><br>
<br>
replaced by <br>
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<a href="https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf" rel="noreferrer" target="_blank">https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf</a><br>
<br>
 X3D4 Players and Tools Coverage <br>
<br>
Tab 1 X3D Players and Tools Coverage<br>
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Can we add to list gltF assets and extensions? <br>
<br>
Thanks,<br>
Joe<br>
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<br>
<br>
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</blockquote></div></div>