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<div dir="ltr">Don,</div>
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<div dir="ltr">I worked on an X3D Unity loader in C# back in 2006-2008. It was woking and loaded X3D Transforms, Shape, Appearance, IndexedFaceSets and simple texture nodes. Had to give up on it when I left NDSU. I gave the code to another person who continued
working on it.</div>
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<div dir="ltr">It’s my understanding that it got used for a project or two, but I’m not sure what happened to the code.</div>
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<div dir="ltr">However, I dont have time to get back up to speed again on it.</div>
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<div dir="ltr">So… I guess I’m kind of giving a pointless reply.</div>
<div dir="ltr"><span style="font-size:-webkit-xxx-large">😀</span><br>
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<div dir="ltr"><span style="font-size:-apple-system-body">Aaron</span></div>
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<blockquote type="cite">On Sep 12, 2025, at 10:43 AM, Don Brutzman via x3d-public <x3d-public@web3d.org> wrote:<br>
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<div dir="auto">Wondering who has experience exporting Unity models to X3D? It would be good to have one or two (open source) models and conversions included in the X3D Examples Archives.</div>
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<div dir="auto">The subject resource has always looked especially promising. Am hoping someone can documents its usage in concert with publishing such an example.</div>
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<div dir="auto">* <a href="https://github.com/thefranke/unityx3d">https://github.com/thefranke/unityx3d</a>
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<div dir="auto">all the best, Don</div>
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