Package HumanoidAnimation.MotionAnimation
package HumanoidAnimation.MotionAnimation
Motion Capture (MOCAP) examples using Humanoid Animation (HAnim) models illustrates conversion from BioVision Hierarchy (BVH) files for Character animation (such as 1.bvh).
The HAnim version 2.0 specifications are published and freely available:
- Humanoid Animation (HAnim): Architecture
- Humanoid Animation (HAnim): Motion Capture
- X3D4 Abstract Specification: Humanoid Animation (HAnim) component
This X3D HAnim MotionAnimation archive is online.
The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.
Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc
- See Also:
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ClassDescriptionBVH file conversion: test case showing unmodified BVH-to-X3D conversion results using X3D-Edit import to create separate test scene 1.x3d.BVH file conversion: test case showing current BVH-to-X3D conversion results of "invisible" skeleton, with node visualization geometry later applied from X3dToXhtml stylesheet-produced HumanoidRootHAnimHumanoidReport.BVH file conversion: test case showing current BVH-to-X3D conversion results, without visualization geometry.Seamless3d tool import of bvh file and export of x3d scene.BVH file conversion: CMU example animation that also runs in three.js.BVH file conversion support: test and visualize various rotations in order to properly configure converter from Euler angles to SFRotation values.BVH file conversion: *enter description here, short-sentence summaries preferred*.