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8 X3D Scenes | Scene Descriptions | |
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Figure 31.1 Wall Color Prototype | Definition and use of a WallColor node type. | |
Figure 31.2 Material Prototypes Library | An external file containing a material library with the WallColor-node-type definition. | |
Figure 31.3 Material External Prototypes | A world that uses an externally declared node type. | |
Figure 31.4 Wood Appearance Prototypes Library | An external file containing an appearance library with wood appearances. | |
Figure 31.5 Wood Appearance External Prototypes | Two wood blocks using appearance-node types from an external appearance library file. Note modification of second prototype using a TextureTransform node parameter. | |
Figure 31.6 Donut Prototype | A donut (torus) node prototype. Also see Figures 30.5 and 31.7 for comparison. | |
Figure 31.7 Donut External Prototype | A donut shape built using the Donut geometry node and the LightOak appearance node. Also see Figures 30.5 and 31.6 for comparison. | |
Figure 31.9 Spin Group Prototype | A SpinGroup node type used to automatically spin a group of three boxes. Click on blue crossbar to activate second SpinGroup. |
Online at http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter31-Prototypes
Master source code archive is under subversion control at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter31-Prototypes
Also available: current and archived nightly builds and distributions of these examples, all published under an Open-Source License.
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.