Humanoid Animation Specification

H-Anim Overview

With the increased interested in 3D graphics over the past decade there has also been a steady emergence of character modeling software to create and animate 3D human figures. During the same period a number of systems have also been developed for tracking the motions of a "real world" human being. The prevalent obstacle encountered when using multiple of these software packages and systems is in the area of information exchange. The lack of a standardized skeletal system within this community often forces animation houses and motion capture studios to develop their own proprietary solutions to help smooth the transitions between the systems and software they want to use.

This International Standard specifies H-Anim, an abstract representation for modeling three dimensional human figures. It describes a standard way of representing humanoids that, will allow human figures created with modeling tools from one vendor to be animated using motion capture data and animation tools from another vendor.

It allows direct access to the joint hierarchy of the human figure as well as the vertices of the geometry that make up the individual body segments in a way that allows animations to be generated in a model independent manner.


Humanoid Animation (H-Anim) International Draft Standard

  • ISO/IEC 19774 — Humanoid Animation (.html) (.zip 239KB)
    2006-02-16
    • Specifies an abstract representation for modeling three dimensional human figures
    • Allows direct access to the joint hierarchy of the human figure as well as the vertices of the geometry that make up the individual body segments in a way that allows animations to be generated in a model independent manner
  • Also visit the H-Anim.org website.

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