Extensible 3D (X3D)
Part 1: Architecture and base components
36 Layout component
The name of this component is "Layout". This name shall be used when referring to this component in the COMPONENT statement (see 7.2.5.4 Component statement).
This subclause describes the Layout component of this part of ISO/IEC 19775. This includes how to precisely position content in a scene in relation to the rendered results. Table 36.1 provides links to the major topics in this subclause.
This component provides a set of nodes that allow users to better integrate 2D content with 3D content. In X3D, authors have historically generated a Heads-Up Display (HUD) by placing content in a group that moves along with the user’s viewpoint. This approach is limited in that the author has limited control over where the HUD geometry is rendered relative to the display viewport.
EXAMPLE There is no way to ensure that the content will be aligned with a particular edge of the display viewport.
This component provides several nodes that enable the integration of 2D
content into the 3D scene. It allows for constructing a hierarchy of
rectangular regions that are well suited to contain 2D content, but can also
contain 3D content. These 2D regions are not effected by the user navigation
or the bound X3DViewpointNode. They are aligned relative to the main scene
viewport, or the 2D region that act as its parent.
This component also contains a new
X3DFontStyleNode node that can render text so
that it appears identical to typical 2D applications, with the eye soothing
technique of anti-aliasing.
This component also provides utilities that allowing content authors the ability to scale and locate 2D regions and content using pixel-specific addressing. Therefore, some of the nodes and options in this component are dependent on the concept of pixel-based display devices. It is recognized that some implementations do not use such devices. Therefore, those pixel-specific nodes and options are not applicable to those implementations. The pixel-specific nodes and options are contained in a support level designated for pixel-specific concepts.
A node is specified that can exist anywhere in the scene hierarchy. This node forces a scale so that one unit is one pixel.
The output to a surface can be constrained further by using an X3DViewportNode node. This node is a special grouping node that defines a set of clipping bounds within the extent of a surface within which the children nodes of the viewport will appear. This provides support for the typical front/side/back/oblique views used by CAD systems.
X3DLayoutNode : X3DChildNode { SFNode [in,out] metadata NULL [X3DMetadataObject] }
This is the base node type for layout nodes.
Layout : X3DLayoutNode { MFString [in,out] align ["CENTER","CENTER"] ["LEFT"|"CENTER"|"RIGHT", "BOTTOM"|"CENTER"|"TOP"] SFNode [in,out] metadata NULL [X3DMetadataObject] MFFloat [in,out] offset [0,0] (-∞,∞) MFString [in,out] offsetUnits ["WORLD","WORLD"] ["WORLD","FRACTION","PIXEL"] MFString [in,out] scaleMode ["NONE","NONE"] ["NONE","FRACTION","STRETCH","PIXEL"] MFFloat [in,out] size [1,1] (0,∞) MFString [in,out] sizeUnits ["WORLD","WORLD"] ["WORLD","FRACTION","PIXEL"] }
The Layout node is used in the layout field of the LayoutLayer and
LayoutGroup nodes. The Layout node provides all the parameters that are
required to define the size and location of a 2D rectangular region that is
associated with the containing node. Also, it contains a field that defines
how the content of the containing node shall be scaled.
The fields of interest in the Layout node are MFString and MFFloat fields.
All have two elements. The first value corresponds to the horizontal
direction and the second field corresponds to the vertical direction. If a
field has a length of one, that value applies to both the horizontal and
vertical directions. If the align field has only one value, that
value shall be "CENTER".
The width and height of the layout rectangle is defined by two values in the
size field. The sizeUnits field specifies how to interpret the
size values. If the value of the sizeUnits field is
"FRACTION", the size of the corresponding
dimension is interpreted as a fraction of the corresponding parent’s
dimension.
EXAMPLE If the size value is ( 0.25, 0.5 ) and the value of sizeUnits (["FRACTION", "FRACTION"]), the width of the region is one quarter of the width of the parent and the height of the region is one half of the height of the parent.
A sizeUnits value of "WORLD" specifies that the corresponding size value is interpreted using the current world units of the parent node. Since the LayoutLayer node does not have a parent, a value of "WORLD" is equivalent to a value of "FRACTION". Lastly, a sizeUnits value of "PIXEL" specifies that the corresponding size value is in pixel units.
NOTE Implementations that do not support the concept of a pixel are not required to support the "PIXEL" option.
The values of the align, offset, and offsetUnits fields
are used to determine the location of the layout region. First, the align
field values align the sized rectangle to an edge or center of the parent
rectangle. Then, the offset is applied using the units specified in the
offsetUnits field. The first value of the align field corresponds
to the horizontal alignment. The value "LEFT"
specifies that the left side of this rectangle shall be aligned with the left side of
the parent rectangle. The value "RIGHT"
specifies that the
right side of this rectangle shall be aligned with the right side of the parent
rectangle. The value "CENTER" specifies
that this
rectangle shall be horizontally centred in its parent. Similarly, the second
align field value aligns the vertical position of the rectangle to
either the "TOP", "BOTTOM"
or "CENTER" of the parent rectangle.
After the alignment is applied, the values of the offset field are
used to
translate the location of this rectangle after the initial alignment. The
value of the offset field is interpreted using the value of the offsetUnits
field, using the same options and logic as the sizeUnits field, described
above.
The scaleMode field specifies
how the scale of the parent is modified. The scale field has two values, the first
specifies the horizontal scale and the second value specifies the vertical
scale. A scaleMode field value of "NONE"
specifies that the corresponding scale value is not modified. Instead, the scale
is inherited from its parent. Since a
LayoutLayer node does not have a parent, the value of "NONE" reverts to
"FRACTION". A scaleMode value of
"FRACTION" specifies a scale in the
corresponding direction so that one unit is equal to the dimension (width
or height) of this rectangle. A value of "PIXEL"
specifies a scale in
the corresponding direction such that one unit is equal to one pixel.
NOTE Implementations that do not support the concept of a pixel are not required to support this "PIXEL" option.
A scaleMode value of "STRETCH" specifies a scale in the corresponding direction such that the resulting scale in the horizontal direction is equal to the scale in the vertical direction, thus producing a uniform scale. If one of the dimensions has a scaleMode value of "STRETCH", and the other dimension has a value other than "STRETCH", the scale for the dimension that is not "STRETCH" shall be computed first and the dimension corresponding to the value of "STRETCH" can then be computed to achieve a uniform scale. If both components of the scaleMode field are "STRETCH", the scale component corresponding to the larger dimension of the rectangular region is set so that one unit is equal to the dimension of the rectangle, and the other scale component is set so that the resulting scale in the horizontal and vertical directions are the same.
LayoutGroup : X3DGroupingNode { MFNode [in] addChildren [X3DChildNode] MFNode [in] removeChildren [X3DChildNode] MFNode [in,out] children [] [X3DChildNode] SFNode [in,out] layout NULL [X3DLayoutNode] SFNode [in,out] metadata NULL [X3DMetadataObject] SFNode [in,out] viewport NULL [X3DViewportNode] SFVec3f [] bboxCenter 0 0 0 (-∞,∞) SFVec3f [] bboxSize 0 0 0 (-∞,∞) }
The LayoutGroup is a grouping node whose children are related by a common
layout within a parent layout. Thus, a LayoutGroup can only be a child of a
LayoutLayer node or another LayoutGroup node.
The layout field contains an X3DLayoutNode node that specifies the information
required to locate and size the layout region of the LayoutGroup node
relative to its parent’s layout region and to scale the contents of the
LayoutGroup. The content of the LayoutGroup is clipped by the specified
viewport.
10.2.1 Grouping and children node types
specifies the children, addChildren, and
removeChildren fields.
The origin of the node is always in the center of its layout region. Thus, children (with the exception of LayoutGroup) are specified in a coordinate system whose origin is located at the center of the rectangle and can be transformed from that location.
The LayoutGroup node does not directly have any pixel dependent concepts. However, the LayoutGroup node does contain a Layout node that does have pixel-specific options.
LayoutLayer : X3DLayerNode { MFNode [in] addChildren [] [X3DChildNode] MFNode [in] removeChildren [] [X3DChildNode] MFNode [in,out] children [] [X3DChildNode] SFBool [in,out] isPickable TRUE SFNode [in,out] layout NULL [X3DLayoutNode] SFNode [in,out] metadata NULL [X3DMetadataObject] SFNode [in,out] viewport NULL [X3DViewportNode] }
The LayoutLayer node specifies a children field that contains a list of nodes that define the subscene.
10.2.1 Grouping and children node types specifies the children, addChildren, and removeChildren fields.
An OrthoViewpoint node is automatically established as the default node on the binding stack. Although not restricted to require this, the LayoutLayer node is typically used as the last rendered node in a LayerSet ordering.
The layout field contains an instance of X3DLayoutNode that contains the information required to locate and size the LayoutLayer node’s rectangular region relative to the main viewport, and to scale the content of the LayoutLayer. The content of the LayoutLayer is clipped by the defined rectangular region.
ScreenFontStyle : X3DFontStyleNode { SFNode [in,out] metadata NULL [X3DMetadataObject] MFString [] family "SERIF" SFBool [] horizontal TRUE MFString [] justify "BEGIN" ["BEGIN","END","FIRST","MIDDLE",""] SFString [] language "" SFBool [] leftToRight TRUE SFFloat [] pointSize 12.0 (0,∞) SFFloat [] spacing 1.0 [0,∞) SFString [] style "PLAIN" ["PLAIN"|"BOLD"|"ITALIC"|"BOLDITALIC"|""] SFBool [] topToBottom TRUE }
The ScreenFontStyle node specifies fonts styles in terms of the characteristics of a particular surface upon which the text is to be rendered.
The fields in the ScreenFontStyle node are the same as those in the FontStyle node with a single exception: the size field of the FontStyle node is replaced with a pointSize field. The pointSize field specifies the size of text in points.
Each glyph of the text should be rendered as a quadrilateral with texture applied. The texture for each character shall be generated using the specified font and font attributes. The texture shall have an alpha component whose alpha value shall be derived from the anti-aliasing feature of the glyph. Rendering should occur with bi-linear filtering turned off for best results.
Otherwise, the attributes are as specified in 15.4.1 FontStyle.
ScreenGroup : X3DGroupingNode { MFNode [in] addChildren [] [X3DChildNode] MFNode [in] removeChildren [] [X3DChildNode] MFNode [in,out] children [] [X3DChildNode] SFNode [in,out] metadata NULL [X3DMetadataObject] SFVec3f [] bboxCenter 0 0 0 (-∞,∞) SFVec3f [] bboxSize -1 -1 -1 (0,∞) or -1 -1 -1 }
The ScreenGroup node is a node derived from X3DGroupingNode with one additional functional feature: it modifies the scale in such a way that one unit is equal to one pixel in both the horizontal and vertical directions.
If the ScreenGroup node is a child of a Billboard node that is screen-aligned (i.e., has an axisOfRotation value of (0,0,0)), the children of the ScreenGroup shall be both screen-aligned and scaled so that one unit is equal to one pixel. This allows users to place screen-aligned and screen-scaled content into the 3D scene. It will maintain its location in the 3D scene but can be occluded by other geometry that lies in front. Additionally, it can occlude other geometry that lies in back.
10.2.1 Grouping and children node types specifies the children, addChildren, and removeChildren fields.
The bboxCenter and bboxSize fields specify a bounding box that encloses the children. This is a hint that may be used for optimization purposes. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. The default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and, if needed, shall be calculated by the browser. More details on the bboxCenter and bboxSize fields can be found in 10.2.2 Bounding boxes.
The Layout component provides two levels of support as specified in Table 36.2. Level 1 provides the basic support for layout. Level 2 provides for pixel-specific addressing.
Table 36.2 — Layout component support levels
Level | Prerequisites | Nodes | Support |
---|---|---|---|
1 |
Core 1 |
|
|
X3DLayoutNode | n/a | ||
Layout | All fields fully supported except "PIXEL" values not supported. | ||
LayoutGroup | All fields fully supported. | ||
LayoutLayer | All fields fully supported. | ||
2 | Core 1 Grouping 1 Layering 1 Text 1 |
||
All Level 1 nodes | All fields fully supported. | ||
ScreenFontStyle | All fields fully supported. | ||
ScreenGroup | All fields fully supported. |