[Korea-chapter] Fw: [X3D] Minutes - AR WG Teleconference Call - Mar 20 (Wed) 17:00PDT (Thu, Mar 21, 09:00 KST)

Joe D Williams joedwil at earthlink.net
Mon Apr 1 17:19:09 PDT 2013


----- Original Message ----- 
From: "Joe D Williams" <joedwil at earthlink.net>
To: "William O Glascoe" <wglascoe at csc.com>; "Myeong Won Lee" 
<mwlee at suwon.ac.kr>; "Don Brutzman" <brutzman at nps.edu>; "Joe D 
Williams" <joedwil at earthlink.net>
Sent: Thursday, March 28, 2013 11:09 AM
Subject: Fw: [X3D] Minutes - AR WG Teleconference Call - Mar 20 (Wed) 
17:00PDT (Thu, Mar 21, 09:00 KST)


> Hi Myeong and William and Don,
>
> Can we meet by conference phone next Monday at 4 or 5 pm pacific 
> time?
> Myeong, I hope this would be convenient for you and anyone else you
> would like to invite.
>
> My main purpose to set the following as our current main immediate
> H-Anim goal. I think accomplishing this will enable everything else 
> we
> are thinking about.
>
> I responded to the AR Working Group message as follows, including my
> first reference to the "Calibrated" or calibratable X3D Humanoid X3D
> HAnim.
>
> To me, this idea takes the next step towards a realistic
> best-practices 'standard' humanoid with transportable skeleton and
> skin models and animations.
>
> A detailed examination will produce a full set of internal and
> external human feature points to define this "calibrated" humanoid. 
> We
> can continue to use the HAnim specification pattern of providing
> best-practice standard feature point names, along with  typical
> non-normative xyz location prior to animation. This will produce
> realistic "standards-track" skeleton and skin productions which can
> represent either a typical human or a specific human. Skeleton and
> skin animations can be shared between 'standard' humanoids.
>
> Further, I think execution of this objective provides the necessary
> native functionality to implement current and future internal and
> external human and humanoid interface technologies.  When the joint
> locations and segment lengths and skin surface points are all drawn 
> in
> the same 'human' space then remote surface interactions become
> predictable and can be used to further improve fidelity of the 
> model.
> Scanning/capture/playback applications can use a wide range of
> techniques to acquire the data then transport that data into the
> 'standard' HAnim model skeleton and skin. Likewise, physics and
> intimate dynamic haptic and kinematic applications have access to
> 'standard' human interface locations and structures. When we "Get 
> Skin
> Into the Game" with X3D H-Anim then we complete HAnim1 and set the
> stage for HAnim2 which finally has a competent platform to launch
> from.
>
> OK, just one more thought. We all know why we did not do this long
> before now. Mainly, a lot of work got moved toward the Giant Task 
> that
> was the XMLizaton and DOMification of VRML.
> Well, that and the general idea that in terms of developing a
> "Standard" realistic skin, well, the field was just much more 
> dynamic
> and possibly encumbered then. Needless to say there has been lots of
> activity in the intervening years and I think our current X3D 
> Humanoid
> has served both as the World Standard and as the basis for most all
> human-scale activities. To catch up with current best 
> standards-track
> practices, we just need to add detail to our current model.
>
> Thank You and Best Regards,
> Joe
> (attachment)
>
> ----- Original Message ----- 
> From: "Joe D Williams" <joedwil at earthlink.net>
> To: "Gun A. Lee" <endovert at postech.ac.kr>; <x3d at web3d.org>
> Sent: Sunday, March 24, 2013 9:20 AM
> Subject: Re: [X3D] Minutes - AR WG Teleconference Call - Mar 20 
> (Wed)
> 17:00PDT (Thu, Mar 21, 09:00 KST)
>
>
>> Hi Gun and All,
>> I appreciate this work on CalibratedCameraSensor node and the
>> TrackingSensor node and look forward to reports on implementation.
>> In
>> the meantime this reminds me that X3D needs a 'calibrated' 
>> humanoid.
>>
>> Of course X3D provides a 'standard' skeleton which can be 
>> calibrated
>> to specific human measurements but we are missing a calibrated 
>> skin.
>> In more detailed augmented realities haptic and tactile 
>> interactions
>> are required. I am thinking the next great contribution to
>> standards-track X3D is the realization of a 'standard' humanoid
>> continious mesh deformable skin to complete our current X3D H-Anim
>> model.
>> To me, it is basic that our X3D Humanoid needs to 'Get Skin into 
>> the
>> Game' to play in augmented or fully virtualized reality. This is
>> accomplished by best practice definition of important human feature
>> points then composing a basic 'standard' skin from these points.
>>
>> Thank You and Best Regards,
>> Joe
>> (attachment)
>>
>>
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Gun A. Lee" <endovert at postech.ac.kr>
>> To: <x3d at web3d.org>
>> Sent: Wednesday, March 20, 2013 6:08 PM
>> Subject: [X3D] Minutes - AR WG Teleconference Call - Mar 20 (Wed)
>> 17:00 PDT (Thu, Mar 21, 09:00 KST)
>>
>>
>>>
>>> US Pacific Mar 20 Wed 17:00-17:15 / Korea Mar 21 Thu 09:00-09:15
>>>
>>> Attendees: Gun Lee, Myeongwon Lee, Richard Puk
>>>
>>> Agenda items are:
>>>
>>> 1. Discuss on the progress of public review of the proposal
>>> http://www.web3d.org/wiki/index.php?title=AR_Proposal_Public_Review
>>> - No comments received, so far, on the proposal under public 
>>> review
>>> - Gun would try to e-mail colleagues at Fraunhofer to take a 
>>> chance
>>> to review the proposal
>>> - Gun will update the Google Docs document with the proposal to
>>> match with the one on the wiki for the public review.
>>>
>>> 2. Next meeting schedule
>>> Apr 17 Wed 17:00 (US Pacific) / Apr 18 Thu 09:00 (Korea)
>>>
>>>
>>>
>>> ------------ Original Message ------------
>>> From : "Gun A. Lee"<endovert at postech.ac.kr>
>>> To : x3d at web3d.org
>>> Mail Subject : AR WG Teleconference Call - Mar 20 (Wed) 17:00 PDT
>>> (Thu, Mar 21, 09:00 KST)
>>> Sent : Wed, 20 Mar 2013 11:40:46 +0900
>>>
>>>
>>>
>>> Dear Web3D Members,
>>>
>>> We are having this month's AR WG Teleconference meeting as below:
>>>
>>> US Pacific Mar 20 Wed 17:00 / Korea Mar 21 Thu 09:00
>>>
>>> All are welcome!
>>>
>>> Agenda items are:
>>>
>>> 1. Discuss on the progress of public review of the proposal
>>> http://www.web3d.org/wiki/index.php?title=AR_Proposal_Public_Review
>>>
>>> 2. Next meeting schedule
>>> Apr 17 Wed 17:00 (US Pacific) / Apr 18 Thu 09:00 (Korea)
>>>
>>> Thank you!
>>> Gun
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>> --------------------------------------------------------------------------------
>>
>>
>>> _______________________________________________
>>> X3d mailing list
>>> X3d at web3d.org
>>> http://web3d.org/mailman/listinfo/x3d_web3d.org
>>>
>>
>
>
> --------------------------------------------------------------------------------
>
>
>> _______________________________________________
>> X3d mailing list
>> X3d at web3d.org
>> http://web3d.org/mailman/listinfo/x3d_web3d.org
>>
> 
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