[semantics-public] Fluid Movement Semantic Metalanguage

John Carlson yottzumm at gmail.com
Sat Oct 19 18:55:11 PDT 2019

Hello All,

My goal is to create a way to use computers which does not depend on reading very small symbols that ache my head or my eyes. Perhaps I should use larger fonts or (yuck) glasses.  But to distract from the ache in my head, I try to come up with a solution that is beyond the sedentary lifestyle.

Some of us have worked on using Natural Semantic Metalanguage (NSM) for translation.  Others have studied 3D ontologies.   Others have studied humanoid modelling and animation. What I would like to work on in addition, is the Fluid Movement Semantic Metalanguage (FMSM) problem as well, if not solved by Valerie Sutton in her MovementWriting and SignWriting work.  Perhaps the concept of Semantic can unify Fluid Movement (physical linguistics) and Sign (key frame), similar to how Symbol unifies Movie and Shape (my focus, based on PostScript, X3D/VRML and shading languages with a hats off to Ted Nelson). I believe this would mean that we would have to come up with Prime Shapes (in addition to Prime Semantics from NSM). I believe these Prime Shapes can come from MovementWriting icons (or the programs that create the icons) or from X3D/VRML ontologies. If we extend our thinking into time, then Signs and Shapes would become animated into Fluid Movement and Movies (possibly of hyperdimension).  

What I’ve left out so far is the semantics of grouping.  Please discuss.  I think we’re just getting to that in X3D Models in the semantics group.

Anyway, I thought I’d get a bunch of smart people together to consider such things.

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