[WWW-Vrml] Design and Engineering of Game-Like Virtual and Multimodal Environments
Juan Manuel Gonzalez Calleros
juan.m.gonzalez at uclouvain.be
Tue Feb 9 02:37:39 PST 2010
Apologies for cross-postings
CfP: Design and Engineering of Game-Like Virtual and Multimodal
Environments (DEnG-VE)
A workshop of the ACM SIGCHI Symposium on Engineering Interactive
Computing Systems (EICS)
June 20, 2010, Berlin, Germany
Introduction:
Games, including serious games, have lately received an increased
attention from the players’ community as well as from researchers. Among
these applications we find an increasing number of games that are
realized by means of a virtual or multimodal environment. For instance,
more and more serious games make use of simple or advanced virtual
worlds to provide a motivational context for medical and rehabilitation
purposes. Also, games that have a longer history, such as well-known
games designed from an entertainment perspective, demonstrate the need
to come up with even more appealing virtual worlds and more full-fledged
interactive capabilities with every update that is commercialized.
In order to fulfil the expectations that players have from the game, it
is beneficial for the designers and developers to be able to build on an
engineering process and best-practices, in the same way as there are
established development methodologies for other application areas.
Though games are widespread nowadays, game design and engineering is
still a rather young research area, and this is in particular the case
for those games where a virtual or multimodal environment is a key
technology. Opportunities as well as issues related to the realization
of multimodal applications / virtual environments come together with
demonstrated benefits of games, and difficulties associated with their
design and development.
The DEnG-VE workshop welcomes contributions that define the problems
that arise when creating such game-like environments, as well as
submissions that refer to possible techniques that form the basis for
solutions, such as models, notations, and overall design and engineering
methodologies. Besides contributions based on best practices with
technological development, perspectives related to user experience in
games (“player experience”) are appreciated.
Workshop format:
Submissions can describe research or provide a position statement. The
workshop will consist of paper presentations and discussion sessions
(plenary and/or breakout sessions in groups on clustered research topics
based on the participants’ interests). In order to stimulate discussion
all papers will be distributed to the workshop participants in advance,
so that questions for the authors can be prepared by the attendees.
Topics:
Papers are solicited on topics including, but not limited to:
- Design and engineering processes for games
- Game(-independent) development tools
- Evaluating games & measuring player experiences
- Game Design Methods, Principles and Processes
- Game theories, constructs, concepts and frameworks
- Designing online games, virtual worlds, and massively multiplayer games
- Designing serious games, games for learning, and casual games
Important dates:
- Paper submissions: March 15, 2010
- Review notification: March 29, 2010
- Final submissions: April 10, 2010
- Workshop day: June 20, 2010
Paper submissions:
The format of submitted papers must follow the ACM publication format
(http://www.sigchi.org/chipubform). Papers should be submitted through
the easychair submission management system: submit the paper (in either
PDF or Word (97 - 2007) format) at
http://www.easychair.org/conferences/?conf=dengve2010.
A book in the Springer Human-Computer Interaction series will be
proposed. After the workshop, authors of accepted papers will be invited
to enter the review process for the book with an extended version of
their paper.
Organizers:
Chris Raymaekers, Expertise Centre for Digital Media, Hasselt
University, Belgium
Karin Coninx, Expertise Centre for Digital Media, Hasselt University,
Belgium
Juan Manuel González-Calleros, Université Catholique de Louvain, Belgium
Contact:
For inquiries, please contact deng-ve at edm.uhasselt.be
--
Best Regards
Ph.D. C. Juan Manuel González Calleros
Research Assistant
Université catholique de Louvain (UCL)
Louvain School of Management (IAG)
Information Systems (ISYS)
Place des Doyens, 1 (office a.036)
Louvain-la-Neuve, Belgium
P.C. 1348
E-mail: juan.m.gonzalez at uclouvain.be
E-mail: juan.gonzalez at student.uclouvain.be
E-mail: jumagoca78 at hotmail.com
web: http://www.isys.ucl.ac.be/bchi/members/jgo/index.htm
Phone: +32 10/478349
Fax: +32 10/478324
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