From musiquarium_2000 at yahoo.com Thu Jun 4 15:22:48 2020 From: musiquarium_2000 at yahoo.com (jorge franco) Date: Thu, 4 Jun 2020 22:22:48 +0000 (UTC) Subject: [WWW-Vrml] [www-vrml] X3D-Edit update: Script, Proto, type checks, X3DV support, etc. References: <1848838707.519888.1591309368269.ref@mail.yahoo.com> Message-ID: <1848838707.519888.1591309368269@mail.yahoo.com> Hi Don I trust you are fine.Long time since we met last.I would like to know if there are other ways to visualize x3d content offline? I downloaded the FreeWrl, plug in, but the last version is from 2015. So I can visualize its 3D interface, however it is not possible to access my documents programmed in x3d.? It seems that this software has not been up to date to new versions of android system. I am aware about the x3Dom framework which we have used at a primary school for sharing computer graphics knowledge. However, with this pandemic period not everyone has access to online resources, and many people don?t have computers at home. So smartphones can help then to learn through coding and designing small scale 3D interfaces offline. Best wishes Jorge Franco On Wednesday, 23 April 2008, 19:17:58 GMT-3, Don Brutzman wrote: Am happy to report that we have an improved version of X3D-Edit available which includes strong support for authoring Script nodes, prototypes and fields.? Strong checks, defaults, tooltips and prompts are offered to simplify these complicated tasks.? ROUTE and IS/connect wizards reveal type and accessType (e.g. SFBool/inputOutput) so that flawed connections are directly evident, warning about mismatches. To get X3D-Edit simply refresh your current installation, or download a copy for installation from ??? https://savage.nps.edu/X3D-Edit My favorite new geek feature is an option under ProtoDeclare to insert a new Script node with all of the field declarations (minus default values) plus IS and connect tags. A cooler (but potentially verbose!) feature is in the PixelTexture editor, which now allows you to select an image file for conversion into embedded pixel values. Best new plugin:? Jordi Cardona's X3DV code colorization plugin works compatibly, allowing basic editing and palette drag & drop for .x3dv ClassicVRML files.? Reportedly VRML97 support will follow.? Install into X3D-Edit via ??? https://savage.nps.edu/X3D-Edit/#Plugins Best new example:? morphing dolphin, created by Chris Lang, Monterey High School class of 2008.? Online at https://savage.nps.edu/Savage/Biologics/Dolphin/index.html https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinSwitcher.x3d https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinMorpher.x3d We are developing under Windows and MacOSX, and now also testing under Linux RedHat Fedora 8. If you install the chat feature, you can join the X3D chat room. A few weeks ago we jointly edited a shared file, connecting from here in Monterey with Chris Thorne in Australia. https://savage.nps.edu/X3D-Edit/XmppChatCollaborationModule.html Upcoming: - Geospatial component has 7 of 11 nodes complete, work in progress - Once some cross-platform backslash-itis issues are fixed, we will ??? roll a build that exposes the new Xj3D version.? At that point ??? we can add editing/validation/import/viewing support for ??? Collada 1.4.1.? http://www.khronos.org/collada - Continued bugfixes and improvements We hope this is helpful, thanks for all problem & success reports. all the best, Don -- Don Brutzman? Naval Postgraduate School, Code USW/Br? ? ? work +1.831.656.2149 ? ? ? ? ? ? ? MOVES Institute, Monterey CA 93943-5000 USA? fax? +1.831.656.7599 Virtual worlds/underwater robots/X3D/XMSF? ? http://web.nps.navy.mil/~brutzman ------------------------------------------------------------------------- for list subscription/unsubscription, go to http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From swe at cyworx.com Sun Jun 7 21:44:43 2020 From: swe at cyworx.com (Stefan) Date: Mon, 8 Jun 2020 06:44:43 +0200 (CEST) Subject: [WWW-Vrml] is there any VRML for VR? In-Reply-To: <1848838707.519888.1591309368269@mail.yahoo.com> References: <1848838707.519888.1591309368269.ref@mail.yahoo.com> <1848838707.519888.1591309368269@mail.yahoo.com> Message-ID: Hi, nice that the list is still working. And sort of question Jorge had. I'm wondering if there is a VRML/X3D-browser (webGL-.js) which can show extensive js-scripted (ex-blaxxun) VRML-worlds in VR (A-Frame?, Oculus Quest, three.js or Babylon?). For my experience X_ite ( http://create3000.de/x_ite ) is the best VRML-plug I found so far, even works offline under linux, but has some flaws in sound-nodes and no VR yet. Here some of my old VRML-worlds as hardcore tests: http://www.cyworx.com/city18/ http://www.cyworx.com/carrera20/ (I had to edit sound routes in carrera because 'sound.set_pitch' and 'ROUTE ai.brems_time TO sound_brems.set_startTime' dont works) Does anyone know webGL-plugins that work better and can do VR? CU in cyberspace, Hermetic On Thu, 4 Jun 2020, jorge franco wrote: > > Hi Don > > I trust you are fine. > Long time since we met last. > I would like to know if there are other ways to visualize x3d content > offline? I downloaded the FreeWrl, plug in, but the last version is from > 2015. So I can visualize its 3D interface, however it is not possible to > access my documents programmed in x3d.? It seems that this software has not > been up to date to new versions of android system. > > I am aware about the x3Dom framework which we have used at a primary school > for sharing computer graphics knowledge. However, with this pandemic period > not everyone has access to online resources, and many people don?t have > computers at home. So smartphones can help then to learn through coding and > designing small scale 3D interfaces offline. > > > Best wishes > > Jorge Franco > On Wednesday, 23 April 2008, 19:17:58 GMT-3, Don Brutzman > wrote: > > > Am happy to report that we have an improved version of X3D-Edit available > which includes strong support for authoring Script nodes, prototypes and > fields.? Strong checks, defaults, tooltips and prompts are offered to > simplify these complicated tasks.? ROUTE and IS/connect wizards reveal > type and accessType (e.g. SFBool/inputOutput) so that flawed connections > are directly evident, warning about mismatches. > > To get X3D-Edit simply refresh your current installation, or download a > copy for installation from > > ??? https://savage.nps.edu/X3D-Edit > > My favorite new geek feature is an option under ProtoDeclare to insert > a new Script node with all of the field declarations (minus default > values) plus IS and connect tags. > > A cooler (but potentially verbose!) feature is in the PixelTexture > editor, which now allows you to select an image file for conversion > into embedded pixel values. > > Best new plugin:? Jordi Cardona's X3DV code colorization plugin works > compatibly, allowing basic editing and palette drag & drop for .x3dv > ClassicVRML files.? Reportedly VRML97 support will follow.? Install > into X3D-Edit via > ??? https://savage.nps.edu/X3D-Edit/#Plugins > > Best new example:? morphing dolphin, created by Chris Lang, Monterey > High School class of 2008.? Online at > https://savage.nps.edu/Savage/Biologics/Dolphin/index.html > https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinSwitcher.x3d > https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinMorpher.x3d > > We are developing under Windows and MacOSX, and now also testing under > Linux RedHat Fedora 8. > > If you install the chat feature, you can join the X3D chat room. > A few weeks ago we jointly edited a shared file, connecting from > here in Monterey with Chris Thorne in Australia. > https://savage.nps.edu/X3D-Edit/XmppChatCollaborationModule.html > > Upcoming: > - Geospatial component has 7 of 11 nodes complete, work in progress > - Once some cross-platform backslash-itis issues are fixed, we will > ??? roll a build that exposes the new Xj3D version.? At that point > ??? we can add editing/validation/import/viewing support for > ??? Collada 1.4.1.? http://www.khronos.org/collada > - Continued bugfixes and improvements > > We hope this is helpful, thanks for all problem & success reports. > > all the best, Don > -- > Don Brutzman? Naval Postgraduate School, Code USW/Br? ? ? work > +1.831.656.2149 > ? ? ? ? ? ? ? MOVES Institute, Monterey CA 93943-5000 USA? fax? > +1.831.656.7599 > Virtual worlds/underwater robots/X3D/XMSF? ? > http://web.nps.navy.mil/~brutzman > > ------------------------------------------------------------------------- > for list subscription/unsubscription, > go to http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html > > > From swe at cyworx.com Mon Jun 8 04:43:35 2020 From: swe at cyworx.com (Stefan) Date: Mon, 8 Jun 2020 13:43:35 +0200 (CEST) Subject: [WWW-Vrml] is there any VRML for VR? In-Reply-To: <709760413.841619.1591605586296@mail.yahoo.com> References: <1848838707.519888.1591309368269.ref@mail.yahoo.com> <1848838707.519888.1591309368269@mail.yahoo.com> <709760413.841619.1591605586296@mail.yahoo.com> Message-ID: Hi Jorge, the worlds I posted, even open im my android-phone browser (should'nt webGL work in a browser anyway, no matter if online or offline?). X_ite uses intern three.js to display, so as long javascript and webGL works. Have you tried your android-browser on my links? Anyway I wish you luck, tell on the list, if you found something good (especial if something works for VR). CU hermetic On Mon, 8 Jun 2020, jorge franco wrote: > Dear Stefan > > Many thanks for answering, however, the problem is that I am thinking about > children and other individuals using smartphones and android systems.? > The only plug in I found was Freewrl. Its interface opens, but after that I > can not access the (x3d) files for visualizing. > > Thanks for the attention > > > Jorge Franco > > Em segunda-feira, 8 de junho de 2020 01:46:29 BRT, Stefan > escreveu: > > > Hi, > > nice that the list is still working. > And sort of question Jorge had. > > I'm wondering if there is a VRML/X3D-browser (webGL-.js) which can show > extensive js-scripted (ex-blaxxun) VRML-worlds in VR > (A-Frame?, Oculus Quest, three.js or Babylon?). > > For my experience X_ite ( http://create3000.de/x_ite ) is the best > VRML-plug I found so far, even works offline under linux, > but has some flaws in sound-nodes and no VR yet. > > Here some of my old VRML-worlds as hardcore tests: > http://www.cyworx.com/city18/ > http://www.cyworx.com/carrera20/ > (I had to edit sound routes in carrera because 'sound.set_pitch' and > 'ROUTE ai.brems_time TO sound_brems.set_startTime' dont works) > > Does anyone know webGL-plugins that work better and can do VR? > > > CU in cyberspace, > > > ??? Hermetic > > > On Thu, 4 Jun 2020, jorge franco wrote: > > > > > Hi Don > > > > I trust you are fine. > > Long time since we met last. > > I would like to know if there are other ways to visualize x3d content > > offline? I downloaded the FreeWrl, plug in, but the last version is from > > 2015. So I can visualize its 3D interface, however it is not possible to > > access my documents programmed in x3d.? It seems that this software has > not > > been up to date to new versions of android system. > > > > I am aware about the x3Dom framework which we have used at a primary > school > > for sharing computer graphics knowledge. However, with this pandemic > period > > not everyone has access to online resources, and many people don?t have > > computers at home. So smartphones can help then to learn through coding > and > > designing small scale 3D interfaces offline. > > > > > > Best wishes > > > > Jorge Franco > > On Wednesday, 23 April 2008, 19:17:58 GMT-3, Don Brutzman > > wrote: > > > > > > Am happy to report that we have an improved version of X3D-Edit available > > which includes strong support for authoring Script nodes, prototypes and > > fields.? Strong checks, defaults, tooltips and prompts are offered to > > simplify these complicated tasks.? ROUTE and IS/connect wizards reveal > > type and accessType (e.g. SFBool/inputOutput) so that flawed connections > > are directly evident, warning about mismatches. > > > > To get X3D-Edit simply refresh your current installation, or download a > > copy for installation from > > > > ??? https://savage.nps.edu/X3D-Edit > > > > My favorite new geek feature is an option under ProtoDeclare to insert > > a new Script node with all of the field declarations (minus default > > values) plus IS and connect tags. > > > > A cooler (but potentially verbose!) feature is in the PixelTexture > > editor, which now allows you to select an image file for conversion > > into embedded pixel values. > > > > Best new plugin:? Jordi Cardona's X3DV code colorization plugin works > > compatibly, allowing basic editing and palette drag & drop for .x3dv > > ClassicVRML files.? Reportedly VRML97 support will follow.? Install > > into X3D-Edit via > > ??? https://savage.nps.edu/X3D-Edit/#Plugins > > > > Best new example:? morphing dolphin, created by Chris Lang, Monterey > > High School class of 2008.? Online at > > https://savage.nps.edu/Savage/Biologics/Dolphin/index.html > > https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinSwitcher.x3d > > https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinMorpher.x3d > > > > We are developing under Windows and MacOSX, and now also testing under > > Linux RedHat Fedora 8. > > > > If you install the chat feature, you can join the X3D chat room. > > A few weeks ago we jointly edited a shared file, connecting from > > here in Monterey with Chris Thorne in Australia. > > https://savage.nps.edu/X3D-Edit/XmppChatCollaborationModule.html > > > > Upcoming: > > - Geospatial component has 7 of 11 nodes complete, work in progress > > - Once some cross-platform backslash-itis issues are fixed, we will > > ??? roll a build that exposes the new Xj3D version.? At that point > > ??? we can add editing/validation/import/viewing support for > > ??? Collada 1.4.1.? http://www.khronos.org/collada > > - Continued bugfixes and improvements > > > > We hope this is helpful, thanks for all problem & success reports. > > > > all the best, Don > > -- > > Don Brutzman? Naval Postgraduate School, Code USW/Br? ? ? work > > +1.831.656.2149 > > ? ? ? ? ? ? ? MOVES Institute, Monterey CA 93943-5000 USA? fax? > > +1.831.656.7599 > > Virtual worlds/underwater robots/X3D/XMSF? ? > > http://web.nps.navy.mil/~brutzman > > > > ------------------------------------------------------------------------- > > for list subscription/unsubscription, > > go to > http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html > > > > > > > _______________________________________________ > www-vrml mailing list > www-vrml at web3d.org > http://web3d.org/mailman/listinfo/www-vrml_web3d.org > > From musiquarium_2000 at yahoo.com Mon Jun 8 05:33:19 2020 From: musiquarium_2000 at yahoo.com (jorge franco) Date: Mon, 8 Jun 2020 12:33:19 +0000 (UTC) Subject: [WWW-Vrml] is there any VRML for VR? In-Reply-To: References: <1848838707.519888.1591309368269.ref@mail.yahoo.com> <1848838707.519888.1591309368269@mail.yahoo.com> <709760413.841619.1591605586296@mail.yahoo.com> Message-ID: <929238903.903267.1591619599106@mail.yahoo.com> Hi, Stefan I tried the links, they not worked on the mobile, but the city 18 work on the PC.On line I have used the X3Dom framework, which is easy for embedding on a blog, (google platform) so any of the students that has interest in learning can access and produce content. Jorge Franco Em segunda-feira, 8 de junho de 2020 08:44:49 BRT, Stefan escreveu: Hi Jorge, the worlds I posted, even open im my android-phone browser (should'nt webGL work in a browser anyway, no matter if online or offline?). X_ite uses intern three.js to display, so as long javascript and webGL works. Have you tried your android-browser on my links? Anyway I wish you luck, tell on the list, if you found something good (especial if something works for VR). CU ??? hermetic On Mon, 8 Jun 2020, jorge franco wrote: > Dear Stefan > > Many thanks for answering, however, the problem is that I am thinking about > children and other individuals using smartphones and android systems.? > The only plug in I found was Freewrl. Its interface opens, but after that I > can not access the (x3d) files for visualizing. > > Thanks for the attention > > > Jorge Franco > > Em segunda-feira, 8 de junho de 2020 01:46:29 BRT, Stefan > escreveu: > > > Hi, > > nice that the list is still working. > And sort of question Jorge had. > > I'm wondering if there is a VRML/X3D-browser (webGL-.js) which can show > extensive js-scripted (ex-blaxxun) VRML-worlds in VR > (A-Frame?, Oculus Quest, three.js or Babylon?). > > For my experience X_ite ( http://create3000.de/x_ite ) is the best > VRML-plug I found so far, even works offline under linux, > but has some flaws in sound-nodes and no VR yet. > > Here some of my old VRML-worlds as hardcore tests: > http://www.cyworx.com/city18/ > http://www.cyworx.com/carrera20/ > (I had to edit sound routes in carrera because 'sound.set_pitch' and > 'ROUTE ai.brems_time TO sound_brems.set_startTime' dont works) > > Does anyone know webGL-plugins that work better and can do VR? > > > CU in cyberspace, > > > ??? Hermetic > > > On Thu, 4 Jun 2020, jorge franco wrote: > > > > > Hi Don > > > > I trust you are fine. > > Long time since we met last. > > I would like to know if there are other ways to visualize x3d content > > offline? I downloaded the FreeWrl, plug in, but the last version is from > > 2015. So I can visualize its 3D interface, however it is not possible to > > access my documents programmed in x3d.? It seems that this software has > not > > been up to date to new versions of android system. > > > > I am aware about the x3Dom framework which we have used at a primary > school > > for sharing computer graphics knowledge. However, with this pandemic > period > > not everyone has access to online resources, and many people don?t have > > computers at home. So smartphones can help then to learn through coding > and > > designing small scale 3D interfaces offline. > > > > > > Best wishes > > > > Jorge Franco > > On Wednesday, 23 April 2008, 19:17:58 GMT-3, Don Brutzman > > wrote: > > > > > > Am happy to report that we have an improved version of X3D-Edit available > > which includes strong support for authoring Script nodes, prototypes and > > fields.? Strong checks, defaults, tooltips and prompts are offered to > > simplify these complicated tasks.? ROUTE and IS/connect wizards reveal > > type and accessType (e.g. SFBool/inputOutput) so that flawed connections > > are directly evident, warning about mismatches. > > > > To get X3D-Edit simply refresh your current installation, or download a > > copy for installation from > > > > ??? https://savage.nps.edu/X3D-Edit > > > > My favorite new geek feature is an option under ProtoDeclare to insert > > a new Script node with all of the field declarations (minus default > > values) plus IS and connect tags. > > > > A cooler (but potentially verbose!) feature is in the PixelTexture > > editor, which now allows you to select an image file for conversion > > into embedded pixel values. > > > > Best new plugin:? Jordi Cardona's X3DV code colorization plugin works > > compatibly, allowing basic editing and palette drag & drop for .x3dv > > ClassicVRML files.? Reportedly VRML97 support will follow.? Install > > into X3D-Edit via > > ??? https://savage.nps.edu/X3D-Edit/#Plugins > > > > Best new example:? morphing dolphin, created by Chris Lang, Monterey > > High School class of 2008.? Online at > > https://savage.nps.edu/Savage/Biologics/Dolphin/index.html > > https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinSwitcher.x3d > > https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinMorpher.x3d > > > > We are developing under Windows and MacOSX, and now also testing under > > Linux RedHat Fedora 8. > > > > If you install the chat feature, you can join the X3D chat room. > > A few weeks ago we jointly edited a shared file, connecting from > > here in Monterey with Chris Thorne in Australia. > > https://savage.nps.edu/X3D-Edit/XmppChatCollaborationModule.html > > > > Upcoming: > > - Geospatial component has 7 of 11 nodes complete, work in progress > > - Once some cross-platform backslash-itis issues are fixed, we will > > ??? roll a build that exposes the new Xj3D version.? At that point > > ??? we can add editing/validation/import/viewing support for > > ??? Collada 1.4.1.? http://www.khronos.org/collada > > - Continued bugfixes and improvements > > > > We hope this is helpful, thanks for all problem & success reports. > > > > all the best, Don > > -- > > Don Brutzman? Naval Postgraduate School, Code USW/Br? ? ? work > > +1.831.656.2149 > > ? ? ? ? ? ? ? MOVES Institute, Monterey CA 93943-5000 USA? fax? > > +1.831.656.7599 > > Virtual worlds/underwater robots/X3D/XMSF? ? > > http://web.nps.navy.mil/~brutzman > > > > ------------------------------------------------------------------------- > > for list subscription/unsubscription, > > go to > http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html > > > > > > > _______________________________________________ > www-vrml mailing list > www-vrml at web3d.org > http://web3d.org/mailman/listinfo/www-vrml_web3d.org > > -------------- next part -------------- An HTML attachment was scrubbed... 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