[WWW-Vrml] [www-vrml] X3D-Edit update: Script, Proto, type checks, X3DV support, etc.
jorge franco
musiquarium_2000 at yahoo.com
Thu Jun 4 15:22:48 PDT 2020
Hi Don
I trust you are fine.Long time since we met last.I would like to know if there are other ways to visualize x3d content offline? I downloaded the FreeWrl, plug in, but the last version is from 2015. So I can visualize its 3D interface, however it is not possible to access my documents programmed in x3d. It seems that this software has not been up to date to new versions of android system.
I am aware about the x3Dom framework which we have used at a primary school for sharing computer graphics knowledge. However, with this pandemic period not everyone has access to online resources, and many people don´t have computers at home. So smartphones can help then to learn through coding and designing small scale 3D interfaces offline.
Best wishes
Jorge Franco
On Wednesday, 23 April 2008, 19:17:58 GMT-3, Don Brutzman <brutzman at nps.navy.mil> wrote:
Am happy to report that we have an improved version of X3D-Edit available
which includes strong support for authoring Script nodes, prototypes and
fields. Strong checks, defaults, tooltips and prompts are offered to
simplify these complicated tasks. ROUTE and IS/connect wizards reveal
type and accessType (e.g. SFBool/inputOutput) so that flawed connections
are directly evident, warning about mismatches.
To get X3D-Edit simply refresh your current installation, or download a
copy for installation from
https://savage.nps.edu/X3D-Edit
My favorite new geek feature is an option under ProtoDeclare to insert
a new Script node with all of the field declarations (minus default
values) plus IS and connect tags.
A cooler (but potentially verbose!) feature is in the PixelTexture
editor, which now allows you to select an image file for conversion
into embedded pixel values.
Best new plugin: Jordi Cardona's X3DV code colorization plugin works
compatibly, allowing basic editing and palette drag & drop for .x3dv
ClassicVRML files. Reportedly VRML97 support will follow. Install
into X3D-Edit via
https://savage.nps.edu/X3D-Edit/#Plugins
Best new example: morphing dolphin, created by Chris Lang, Monterey
High School class of 2008. Online at
https://savage.nps.edu/Savage/Biologics/Dolphin/index.html
https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinSwitcher.x3d
https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinMorpher.x3d
We are developing under Windows and MacOSX, and now also testing under
Linux RedHat Fedora 8.
If you install the chat feature, you can join the X3D chat room.
A few weeks ago we jointly edited a shared file, connecting from
here in Monterey with Chris Thorne in Australia.
https://savage.nps.edu/X3D-Edit/XmppChatCollaborationModule.html
Upcoming:
- Geospatial component has 7 of 11 nodes complete, work in progress
- Once some cross-platform backslash-itis issues are fixed, we will
roll a build that exposes the new Xj3D version. At that point
we can add editing/validation/import/viewing support for
Collada 1.4.1. http://www.khronos.org/collada
- Continued bugfixes and improvements
We hope this is helpful, thanks for all problem & success reports.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br work +1.831.656.2149
MOVES Institute, Monterey CA 93943-5000 USA fax +1.831.656.7599
Virtual worlds/underwater robots/X3D/XMSF http://web.nps.navy.mil/~brutzman
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