[X3D-Ecosystem] Current state of HAnimSite export
John Carlson
yottzumm at gmail.com
Tue Aug 20 20:45:43 PDT 2024
https://github.com/KhronosGroup/glTF-Blender-IO/pull/717
Found this! I think I overwrote my blender addons with an old version of
glTF import/export.
Summary addition of Loose Vertices and Loose Edges.
John
On Tue, Aug 20, 2024 at 7:06 PM John Carlson <yottzumm at gmail.com> wrote:
> The main problem with the loader/exporter currently is it doesn’t treat
> boxes and sphere size and their location properly.
>
> I can give you something with line sets, but it won’t be pretty.
>
> John
>
> On Mon, Aug 19, 2024 at 7:43 PM Carol McDonald <cemd2 at comcast.net> wrote:
>
>> What about IndexedFaceSets? I would like the IndexedLineSets for the
>> showing the connections between joints.
>>
>> Carol
>>
>> On 08/19/2024 8:27 AM PDT John Carlson <yottzumm at gmail.com> wrote:
>>
>>
>> X3D Export:
>>
>> [image: image.png]
>>
>> glTF export:
>>
>>
>> [image: image.png]
>>
>> Original:
>>
>> [image: image.png]
>>
>>
>> Note, loader is not set up for IndexedLineSets.
>>
>> John
>>
>>
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