[X3D-Ecosystem] Geometry nodes in Blender.

John Carlson yottzumm at gmail.com
Fri Dec 20 11:52:27 PST 2024


On Fri, Dec 20, 2024 at 4:07 AM Michalis Kamburelis <
michalis.kambi at gmail.com> wrote:

>
> Other features (like attaching rigid objects to sites, without skin)
> are a separate thing. They can be imported/exported e.g. as bones'
> children. But these are separate things, I'd advise to focus on the
> hard case (skin) first :)


I have not been able to attach empty objects as bone children.  Perhaps the
parent field doesn’t work, or I’m in the wrong mode.

>
>
> Regards,
> Michalis
>
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