[X3D-Ecosystem] Next Blender task
John Carlson
yottzumm at gmail.com
Fri Dec 20 20:20:55 PST 2024
So the next thing is figuring out how to avoid outputting joint empty
objects under armature. What we could do is put out only non-empty objects
(mesh, text, lights, etc, no joints, segments, sites or transforms), and
multiply out all transforms on input and set the matrix_world or
matrix_local (or some inversion). But that means there are no sites or
segments on output. And we have nothing to attach geometry to!
The old solution was probably only exporting transforms.
I’m about ready to go back to old export code unless we use the loader
exclusively. f**k the importer.
John
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