[X3D-Ecosystem] Please review this Blender Python before I try to incorporate into an addon
John Carlson
yottzumm at gmail.com
Mon Jul 1 14:06:05 PDT 2024
I have revamped the examples and created a bat script to run the python
along with showing the examples in castle-model-viewer. Enjoy!
X3DJSONLD/blend/localtest at master · coderextreme/X3DJSONLD (github.com)
<https://github.com/coderextreme/X3DJSONLD/tree/master/blend/localtest>
I'm still working on JinLOA1, showing that centers AND geometry can be
loaded properly, while also nesting HAnimJoints in Blender, and ignoring
joints and segments fields in HAnimHumanoid.
I feel a bit like John C. from Terminator, saving humanoids from SkyNet.
On Sat, Jun 29, 2024 at 10:08 PM John Carlson <yottzumm at gmail.com> wrote:
> Yes, except for JinLOA1scaled1.x3d. Don’t import with the .x3d addon, use
> the provided python and change the file name. The default addon does not
> handle ROUTEs.
>
> I will double check the files.
>
> John
>
> On Sat, Jun 29, 2024 at 6:29 PM Katy Schildmeyer <katy at ksappareldesign.com>
> wrote:
>
>> John, are there supposed to be animations on these when I press play for
>> them in blender? Otherwise I see the centers and hierarchy when I import as
>> x3d. Will also test in c4d and etc.
>>
>>
>> Katherine Schildmeyer
>> KS Apparel Design & Consulting
>> www.ksappareldesign.com
>> PH: 503-367-4856
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>> On Sat, Jun 29, 2024 at 5:18 AM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> I appear to have solved the problem with the Blender X3D addon (crosses
>>> fingers).
>>>
>>> Perhaps someone is willing to do a final test before I attempt to
>>> incorporate it into a Blender addon.
>>>
>>> I will next try the example on Hanim Jin 20c for loading into Blender.
>>>
>>> Thanks for your support.
>>>
>>> John
>>>
>>
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