[X3D-Ecosystem] DEF/USE for materials in Blender

John Carlson yottzumm at gmail.com
Sat Jul 6 19:31:04 PDT 2024


This might work for DEF/USE of materials in Blender

import bpy

obj1 = bpy.data.objects["Cube"]
obj2 = bpy.data.objects["Sphere"]

material = obj1.data.materials[0] # Get the material from obj1

# Assign the material to obj2
obj2.data.materials.append(material)

It looks like objects can have more than one material, maybe a bit like
MultiTexture.

John
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