[X3D-Ecosystem] PREF_FLAT True or False?
Vincent Marchetti
vmarchetti at kshell.com
Thu Nov 7 05:35:43 PST 2024
I have some ideas for how to export a TextureTransform represented in Blender nodes to a TextureTransform node in X3D. It will be one of the topics of Tuesday's call for us to collaboratively set priorities for developments like this.
My personal goal and criterion is that whatever work I do on this has payoff of people generating X3D content that other people can look at. For that we need to determine which shortcomings of the current X3D exporter are real road blocks. I am not much motivated by checking off lists of implemented nodes.
Vince Marchetti
> On Nov 7, 2024, at 5:59 AM, John Carlson via X3D-Ecosystem <x3d-ecosystem at web3d.org> wrote:
>
> I finally got "JoeKick" position interpolator working:
>
> coderextreme.net/BlenderJoePositionInterpolator.mp4
>
> I tried to get a TextureTransform working without luck. It's a blender material node thing.
>
> I'm going to to work on vertex painting next. I'm not sure if the Blender Python API has that feature.
>
> Then I'll work on HAnimDisplacer.
>
> John
>
> On Wed, Nov 6, 2024 at 1:23 PM Joe D Williams <joedwil at earthlink.net> wrote:
> > I should treat some HAnim like Transforms
> All Humanoid, Joint, Segment, and Site are all based on Transform. Joe
>
> -----Original Message-----
> From: John Carlson <yottzumm at gmail.com>
> Sent: Nov 6, 2024 4:04 AM
> To: Katy Schildmeyer KS APPAREL DESIGN <katy at ksappareldesign.com>, X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>, Joe D Williams <joedwil at earthlink.net>, Carol McDonald <cemd2 at comcast.net>, Michalis Kamburelis <michalis.kambi at gmail.com>, <hanim at web3d.org>
> Subject: PREF_FLAT True or False?
>
>
> Would you like to choose between a hierarchy of Transforms vs. no Transforms when importing X3D files in Blender? I’ve got some X3D that works one way and others that work the other way. It’s know it’s confusing. It’s kind of dependent on whether there’s HAnim nodes or not. I know I should treat some HAnim like Transforms, but now, I’m not sure. I’m working on a pull request.
>
> Sometimes maleWaving.x3d breaks into many pieces. It has no HAnim, so I make PREF_FLAT True, and all is ok.
>
> --
> X3D-Ecosystem mailing list
> X3D-Ecosystem at web3d.org
> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
More information about the X3D-Ecosystem
mailing list