[X3D-Ecosystem] Don McCurdy gave me the secret to combining animations when exporting glTF
John Carlson
yottzumm at gmail.com
Tue Oct 15 14:09:29 PDT 2024
This was more about combining animations rather than coordinate systems.
On Tue, Oct 15, 2024 at 2:26 PM Joe D Williams <joedwil at earthlink.net>
wrote:
> Not
>
> export_yup=False,
>
>
>
> Use
>
> export_yup=True,
>
>
>
> Please help me understand why I keep seeing the "bad" yup parameter or
> please convince me that it is correct. .
>
>
>
> Thanks,
>
> Joe
>
>
>
>
>
>
>
> -----Original Message-----
> From: John Carlson <yottzumm at gmail.com>
> Sent: Oct 15, 2024 11:54 AM
> To: Joe D Williams <joedwil at earthlink.net>, Katy Schildmeyer KS APPAREL
> DESIGN <katy at ksappareldesign.com>, Michalis Kamburelis <
> michalis.kambi at gmail.com>, X3D Ecosystem public discussion <
> x3d-ecosystem at web3d.org>, Holger Seelig <holger.seelig at yahoo.de>
> Subject: Don McCurdy gave me the secret to combining animations when
> exporting glTF
>
>
> Blender Python script for exporting glb as a single, combined animation:
>
> bpy.ops.export_scene.gltf(
> filepath=os.path.join(".",
> f"JoeSkinTexcoordDisplacerKickUpdate2Export.glb"),
> export_yup=False,
> # export_format="GLTF_SEPARATE",
> export_format="GLB",
> export_nla_strips_merged_animation_name='Animation',
> export_animation_mode="ACTIVE_ACTIONS", #"SCENE",
> export_influence_nb=40,
> export_all_influences=True,
> use_active_collection=True
> )
>
>
>
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