[X3D-Ecosystem] X3DOM/X_ITE/Castle Content Preview in RawKee X3D Exporter for Maya
Bergstrom, Aaron
aaron.bergstrom at und.edu
Tue Feb 18 12:48:11 PST 2025
John,
I think we are talking about two different things. What you’ve described sounds very complex and is not what I had in mind.
So I apologize if I gave the impression that I was looking to recreate the DIS, EAI.
I am thinking just a handful of Javacript functions that would be called in the same for each viewer, and allow me access the scenegraph in each of viewers.
The programming work, I was planning to go myself. I was looking more for feedback, and guidance. And I was planning on using the QWebChannel object built into Qt for accessing the webpage already loaded into the Qt objects that display the webpage.
This wouldn’t be communicating with external browsers or other websites.
Aaron
From: John Carlson <yottzumm at gmail.com>
Sent: Tuesday, February 18, 2025 2:14 PM
To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
Cc: Bergstrom, Aaron <aaron.bergstrom at und.edu>
Subject: Re: [X3D-Ecosystem] X3DOM/X_ITE/Castle Content Preview in RawKee X3D Exporter for Maya
Aaron,
There is prior work on this, primarily DIS, EAI, which got folded into SAI, and socket.io<http://socket.io> work I did on my JSONverse project. Office Towers has full multiuser avatars.
I would suggest creating an extension to x3d.py project which will do SAI across the network, possibly using the EAI underneath SAI. If you want to move objects around the scene, DIS or HLA may be indicated. There’s an X3DOM pull request for DIS. X_ITE doesn’t support DIS. JSONverse is written with X_ITE. Since JSONverse uses X3D script
You probably won’t see leadership supporting anything else, unless it’s in the Metaverse Standards Forum. Web3D is a member. I believe the Webiverse may be a proposal using existing standards.
I am more interested in what goes across the network, which events, etc. WebSockets has good backing, but people are working on WebTransport now.
Might I suggest we discuss what you want to communicate before we discuss standards?
On Tue, Feb 18, 2025 at 11:59 AM Bergstrom, Aaron wrote:
What I’m hoping for is to collaborate with the X3D Ecosystem community and X3D viewer developers to standardize Maya/RawKee/QtWebChannel communication across the various viewers.
You can learn a bit more about this here:
https://doc.qt.io/qtforpython-6/PySide6/QtWebChannel/index.html
And by doing a Google search based on these search request:
‘communicate with QtWebEngine using javascript via PySide6’
Thoughts?
Thanks,
Aaron
--
X3D-Ecosystem mailing list
X3D-Ecosystem at web3d.org<mailto:X3D-Ecosystem at web3d.org>
http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-ecosystem_web3d.org/attachments/20250218/089fc2d9/attachment-0001.html>
More information about the X3D-Ecosystem
mailing list