[X3D-Ecosystem] JinLOA4 scaled animated WRL
John Carlson
yottzumm at gmail.com
Fri Jan 10 13:19:32 PST 2025
I got this from Google AI, if someone wants me to try it:
To combine geometry in Blender, select the objects you want to join
together, then go to the "Object" menu at the top and click "Join" (or use
the keyboard shortcut "Ctrl + J")- this will effectively merge the selected
objects into a single piece of geometry.
John
On Fri, Jan 10, 2025 at 2:16 PM John Carlson <yottzumm at gmail.com> wrote:
> Thanks, Joe.
>
> Here's another version, minus Appearances.
>
> If we need TextureCoordinates and texCoordIndex removed, that's another
> step. I didn't want to have to put them back! The intention here is to
> maintain the geometry information, if possible.
>
> I guess the hard part is getting the Textures working with merged skin.
> Probably beyond my paygrade currently, unless someone can suggest an
> algorithm.
>
> My versions are barebones, and Joe's contain more of the scene info.
>
> John
>
>
>
> On Fri, Jan 10, 2025 at 1:38 PM <joedwil at earthlink.net> wrote:
>
>> Hi ,
>>
>> Attached is the scaled jin geometries in x3d and wrl.
>>
>> Joe
>>
>>
>>
>>
>>
>> -----Original Message-----
>> From: Carol McDonald <cemd2 at comcast.net>
>> Sent: Jan 10, 2025 8:49 AM
>> To: John Carlson <yottzumm at gmail.com>
>> Cc: hanim at web3d.org <hanim at web3d.org>, Joe D Williams <
>> joedwil at earthlink.net>
>> Subject: Re: JinLOA4 scaled animated WRL
>>
>>
>> Yes, I can scale Jin. Thanks. Just needed to know how to think about
>> it.
>>
>> Carol
>>
>> On 01/10/2025 8:34 AM PST John Carlson <yottzumm at gmail.com> wrote:
>>
>>
>> I would have to dig through the Coordinate nodes. My suggestion would be
>> to find the tallest Joint and look at the center.
>>
>> Plan C:
>>
>> Can you scale Jin by 1/0.0225 = 39.4 in Rhino? See scale field in
>> HAnimHumanoid.
>>
>> Can you actually scale to a height in Rhino, or do you need a scale field?
>>
>> John
>>
>> On Fri, Jan 10, 2025 at 8:30 AM Carol McDonald <cemd2 at comcast.net> wrote:
>>
>> John - plan B - How tall is Jin when properly to scale? I can not import
>> any of the skeleton and just need the skin geometry to import. So plan B -
>> scale Jin in Rhino to get to the same height that you have when scaled 1:1
>> and export that file to see the geometry.
>>
>>
>> Carol
>>
>> On 01/09/2025 6:42 PM PST John Carlson <yottzumm at gmail.com> wrote:
>>
>>
>> Also .wrl file should start with #VRML, not #X3D.
>>
>> If you’re in vim or neovim and you want to exit, try typing the ESC key,
>> then ZZ
>>
>> notepad or notepad++ are highly recommended.
>>
>> John
>>
>> On Thu, Jan 9, 2025 at 5:37 PM Carol McDonald <cemd2 at comcast.net> wrote:
>>
>> Rhino 8 does not like it. It imported the other non scaled version just
>> fine. Can you tell the differences between these two files other than the
>> scaling?
>>
>> thanks
>>
>> Carol
>>
>> On 01/09/2025 1:35 PM PST John Carlson <yottzumm at gmail.com> wrote:
>>
>>
>> Here it is
>>
>>
>>
>
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